Played about 2 hours on my Ps5 occasionally switching between performance and graphics, and while graphics mode looks great the frame-rate isn't good enough for an action game like this, so it be performance mode for the rest of the game for me. And the opening 2 hours.. quite dull gameplay wise, nothing new, just one tutorial after another, after another with a sprinkling of cutscenes to remind players what happened last time and what Kratos and boy need to be doing in the immediate future.
Just got up to where different shields becomes a thing you can level and have different gameplay effects (similar to loading runes on the weapon handles), still feel i'm in for hours of hand holding yet before they unleash you. Aside from that, it always great to juggle and parry enemies, then slice them in half mid combo or set them up for finishers.
Does suffer from its Ps4 heritage, plenty of clear loading screens the PS5 just doesn't need so expect to be lifting alot of logs for the boy, shuffling down many, many cracks in the wall and running inside the warp door for no good reason. Also wish it had Spidermans 'no button QTE's' in the menu, real stick an tired of that, best you get is switching tap to hold.
Just got up to where different shields becomes a thing you can level and have different gameplay effects (similar to loading runes on the weapon handles), still feel i'm in for hours of hand holding yet before they unleash you. Aside from that, it always great to juggle and parry enemies, then slice them in half mid combo or set them up for finishers.
Does suffer from its Ps4 heritage, plenty of clear loading screens the PS5 just doesn't need so expect to be lifting alot of logs for the boy, shuffling down many, many cracks in the wall and running inside the warp door for no good reason. Also wish it had Spidermans 'no button QTE's' in the menu, real stick an tired of that, best you get is switching tap to hold.
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