The second crossover between Mario, Rabbids, and X-Com is upon us, so here's a first play thread.
I have completed the first planet and now making my way through the second. The game plays like the first, and as such this feels more like an expansion to Kingdom Battle rather than a full-fledged sequel.
You get more playable characters from the start and one more joined the crew whilst exploring the first planet, each one having some special attribute: Mario dual-wields guns (man that's hard to write) so he can shoot two targets per turn; Rabbid Peach ignores cover; Luigi is death incarnate as farther is the target, more damage he does; he can go into overwatch to snipe enemies during their turn and one of his upgrades allows shoots to pass through cover; Peach has a cannon-umbrella with both defensive and offensive properties. Don't really know about Rabbit Mario, Rabbid Luigi, or the other character: like the first game I still haven't found why you shouldn't use the first three I mentioned.
The party starts off with onyl two playable members (whom you can switch when you want when outside battles) but it quickly grew up to three, so I'm expecting the fourth slot soonish.
You still get movement options like dashes, team jumps, and air stomps, and maps are still littered with waist-high and full-height covers you have to move across to clear the mission.
New to Sparks Of Hope are the Rabbid Lumas, or Sparks, that give characters passive bonuses (like resistance to burn damage) and active skills (like adding burn damage to attacks).
Levels are now planets you have to explore to clear the Darkmess (actual in-game name) the badguy du jour, Cursa, unleashed upon the universe/solar system. I like that Cursa's designs kinda resembles something out of the Mario RPG titles, and because Bowser is not involved in the story, I hope he'll become playable at some point.
Planets have some light puzzle elements and NPCs will give the party quests to collect planet coins to unlock areas required to progress or areas with extra coins, lore, Sparks, or weapon skins. You'll find enemies too, and colliding with them will start a battle. Unfortunately enemies respawn and getting into a fight with a lower-level enemy while exploring the planet is annoying...I'd wish there was some way to avoid or squash them immediately, like, I don't know...a jump. Luckily you can flee from the battle, but you'll still be subject to loading times.
And Sparks Of Hope loves loading and saving. The game saves every time you enter any menu, and all menus (with the exception of the pause menu) require a bit of loading. The graphics are nice and well defined, with plenty of drawing distance and never a frame drop, but are locked at 30fps and if you are used to Mario platformers controls will feel a bit heavy.
Music is another thing I can't quite get used to: the BGMs are orchestral compositions that fit the genre, but are nowhere near anything you'd expect from a Mario game...they lack that lightheartedness of a typical Mario score, and at times there's no BGM at all, especially when exploring planets. There are some sound effects from the platformers here and there, and the red coin challenges have the music you'd expect, but this only exhacerbates the fact that you are not listening to a proper Mario soundtrack.
Audio aside, Sparks Of Hope is an OK game. Very similar to the first, so if you played that, you know what to expect from this one.
I have completed the first planet and now making my way through the second. The game plays like the first, and as such this feels more like an expansion to Kingdom Battle rather than a full-fledged sequel.
You get more playable characters from the start and one more joined the crew whilst exploring the first planet, each one having some special attribute: Mario dual-wields guns (man that's hard to write) so he can shoot two targets per turn; Rabbid Peach ignores cover; Luigi is death incarnate as farther is the target, more damage he does; he can go into overwatch to snipe enemies during their turn and one of his upgrades allows shoots to pass through cover; Peach has a cannon-umbrella with both defensive and offensive properties. Don't really know about Rabbit Mario, Rabbid Luigi, or the other character: like the first game I still haven't found why you shouldn't use the first three I mentioned.
The party starts off with onyl two playable members (whom you can switch when you want when outside battles) but it quickly grew up to three, so I'm expecting the fourth slot soonish.
You still get movement options like dashes, team jumps, and air stomps, and maps are still littered with waist-high and full-height covers you have to move across to clear the mission.
New to Sparks Of Hope are the Rabbid Lumas, or Sparks, that give characters passive bonuses (like resistance to burn damage) and active skills (like adding burn damage to attacks).
Levels are now planets you have to explore to clear the Darkmess (actual in-game name) the badguy du jour, Cursa, unleashed upon the universe/solar system. I like that Cursa's designs kinda resembles something out of the Mario RPG titles, and because Bowser is not involved in the story, I hope he'll become playable at some point.
Planets have some light puzzle elements and NPCs will give the party quests to collect planet coins to unlock areas required to progress or areas with extra coins, lore, Sparks, or weapon skins. You'll find enemies too, and colliding with them will start a battle. Unfortunately enemies respawn and getting into a fight with a lower-level enemy while exploring the planet is annoying...I'd wish there was some way to avoid or squash them immediately, like, I don't know...a jump. Luckily you can flee from the battle, but you'll still be subject to loading times.
And Sparks Of Hope loves loading and saving. The game saves every time you enter any menu, and all menus (with the exception of the pause menu) require a bit of loading. The graphics are nice and well defined, with plenty of drawing distance and never a frame drop, but are locked at 30fps and if you are used to Mario platformers controls will feel a bit heavy.
Music is another thing I can't quite get used to: the BGMs are orchestral compositions that fit the genre, but are nowhere near anything you'd expect from a Mario game...they lack that lightheartedness of a typical Mario score, and at times there's no BGM at all, especially when exploring planets. There are some sound effects from the platformers here and there, and the red coin challenges have the music you'd expect, but this only exhacerbates the fact that you are not listening to a proper Mario soundtrack.
Audio aside, Sparks Of Hope is an OK game. Very similar to the first, so if you played that, you know what to expect from this one.
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