since recently putting together a PC for the first time since 2010 (in a attempt to play FF14 back then), and got into playing Darktide on gamepass after using Forza H5 as a benchmark. It's a PvE 4 player FPS shooter/melee, playing as the human space militia, so no elite space marines, green orcs, Elder and the likes (yet). Make a character which is made up of a class, it's looks and background (affects how NPC's speak to you and what your character says in-mission, which is usually some random 40K drivel) and then go on missions to smite Chaos inflicted humans and occasional Chaos Beast.
Comes the usual PvE niches, hub base with far to much walking to shops and mission selection, zombie like zerg rushes(sadly no actual Zerg yet), special enemy classes, it's very much like Destiny (as i remember its basic Strikes) with a strong and fun focus on Melee as much as gun play which does some with some resource management of ammo. Usual mission selection, destroy/fix equipment, destroy chaos nests, scan/hack thing, and kill boss.
4 classes to choose from, the veteran which is a balanced shooter/melee, Zealot which is close range specialist, Psyker which is basically a wizard and Skullbreaker big hulk like humans carrying around heavy equipment, each come auras that buff then team so it very useful to stick together (and the only way to recharge shields outside of certain cooldown abilities). I like the Zealot the most, getting stuck in with the rushdown move, mashing skulls in with a large club and unloading heavy bolter (clearly to big for a normal human) into special classes. Also of choice around melee weapons than go for crowd control, stagger, heavy chainsaw attacks and critical and guns which are very damaging but limited in ammo, you'll find 40k signature equipment like chainsaw blades, flamethrowers, auto/laz guns and bolters here.
Progression so far is, very 5 levels you open a trait slot to mods your powers, very level up unlocks new equipment to buy in the shop, which seems to rotate after every mission and levels up its goods as you do. There is a equipment levelling bench if you like something and want to keep using it, but it quite expensive to do past the first couple of upgrades. No armour to level up, those are just cosmetics which look quite dull even the real money shop is pretty bad, the weapon skins are just terrible. Equipment is shared across characters you make and 70% of the weapons are shared between classes, so you can slap blue coloured weapon on level 1 character.
playing on latest i7 with a 3070 and it does tend to crash to desktop after 3 or 4 missions in a row, or have server errors and chuck me back to the hub level instead, will get into some squad stuff this week so i'll see how the game handles loading back into a crashed/disconnected game, which i don't seem to be able to do as a solo queue. Turned RTX off as it seem worthless to keep on it, the games quite a looker without and runs super smooth.
Comes the usual PvE niches, hub base with far to much walking to shops and mission selection, zombie like zerg rushes(sadly no actual Zerg yet), special enemy classes, it's very much like Destiny (as i remember its basic Strikes) with a strong and fun focus on Melee as much as gun play which does some with some resource management of ammo. Usual mission selection, destroy/fix equipment, destroy chaos nests, scan/hack thing, and kill boss.
4 classes to choose from, the veteran which is a balanced shooter/melee, Zealot which is close range specialist, Psyker which is basically a wizard and Skullbreaker big hulk like humans carrying around heavy equipment, each come auras that buff then team so it very useful to stick together (and the only way to recharge shields outside of certain cooldown abilities). I like the Zealot the most, getting stuck in with the rushdown move, mashing skulls in with a large club and unloading heavy bolter (clearly to big for a normal human) into special classes. Also of choice around melee weapons than go for crowd control, stagger, heavy chainsaw attacks and critical and guns which are very damaging but limited in ammo, you'll find 40k signature equipment like chainsaw blades, flamethrowers, auto/laz guns and bolters here.
Progression so far is, very 5 levels you open a trait slot to mods your powers, very level up unlocks new equipment to buy in the shop, which seems to rotate after every mission and levels up its goods as you do. There is a equipment levelling bench if you like something and want to keep using it, but it quite expensive to do past the first couple of upgrades. No armour to level up, those are just cosmetics which look quite dull even the real money shop is pretty bad, the weapon skins are just terrible. Equipment is shared across characters you make and 70% of the weapons are shared between classes, so you can slap blue coloured weapon on level 1 character.
playing on latest i7 with a 3070 and it does tend to crash to desktop after 3 or 4 missions in a row, or have server errors and chuck me back to the hub level instead, will get into some squad stuff this week so i'll see how the game handles loading back into a crashed/disconnected game, which i don't seem to be able to do as a solo queue. Turned RTX off as it seem worthless to keep on it, the games quite a looker without and runs super smooth.
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