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Warhammer 40K: Darktide (PC/Gamepass)

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    Warhammer 40K: Darktide (PC/Gamepass)

    since recently putting together a PC for the first time since 2010 (in a attempt to play FF14 back then), and got into playing Darktide on gamepass after using Forza H5 as a benchmark. It's a PvE 4 player FPS shooter/melee, playing as the human space militia, so no elite space marines, green orcs, Elder and the likes (yet). Make a character which is made up of a class, it's looks and background (affects how NPC's speak to you and what your character says in-mission, which is usually some random 40K drivel) and then go on missions to smite Chaos inflicted humans and occasional Chaos Beast.

    Comes the usual PvE niches, hub base with far to much walking to shops and mission selection, zombie like zerg rushes(sadly no actual Zerg yet), special enemy classes, it's very much like Destiny (as i remember its basic Strikes) with a strong and fun focus on Melee as much as gun play which does some with some resource management of ammo. Usual mission selection, destroy/fix equipment, destroy chaos nests, scan/hack thing, and kill boss.

    4 classes to choose from, the veteran which is a balanced shooter/melee, Zealot which is close range specialist, Psyker which is basically a wizard and Skullbreaker big hulk like humans carrying around heavy equipment, each come auras that buff then team so it very useful to stick together (and the only way to recharge shields outside of certain cooldown abilities). I like the Zealot the most, getting stuck in with the rushdown move, mashing skulls in with a large club and unloading heavy bolter (clearly to big for a normal human) into special classes. Also of choice around melee weapons than go for crowd control, stagger, heavy chainsaw attacks and critical and guns which are very damaging but limited in ammo, you'll find 40k signature equipment like chainsaw blades, flamethrowers, auto/laz guns and bolters here.

    Progression so far is, very 5 levels you open a trait slot to mods your powers, very level up unlocks new equipment to buy in the shop, which seems to rotate after every mission and levels up its goods as you do. There is a equipment levelling bench if you like something and want to keep using it, but it quite expensive to do past the first couple of upgrades. No armour to level up, those are just cosmetics which look quite dull even the real money shop is pretty bad, the weapon skins are just terrible. Equipment is shared across characters you make and 70% of the weapons are shared between classes, so you can slap blue coloured weapon on level 1 character.

    playing on latest i7 with a 3070 and it does tend to crash to desktop after 3 or 4 missions in a row, or have server errors and chuck me back to the hub level instead, will get into some squad stuff this week so i'll see how the game handles loading back into a crashed/disconnected game, which i don't seem to be able to do as a solo queue. Turned RTX off as it seem worthless to keep on it, the games quite a looker without and runs super smooth.

    #2
    I’ll definitely give this a go for some co-op goodness when it hits SeriesX.

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      #3
      It hit xbox at last from looking at the gamepass screen this week, not played in 5 months so i've come back to a few new changes when downloading the PC version again. Crossplay is on and this has definitely boosted the lobby to light speed compared to before.

      Main difference is a talent tree in place of previous destiny like ability selector then a mod to the ability. Now its spend your level ups (30 is the max still, so 30 perk choices) on all sorts, quite a few new passive/ability/grenade choices just looking through my level 30 ogryn where i could save my talent tree builds as a loadout (along with weapons and cosmetics).

      Made 3 loadouts, 1st for Electro Bully Club and Explosive auto shotgun, and then perks on the Shoulder charge and melee. 2nd for Shield, with new stuff agro now being able to agro enemies. 3rd around the heavy stubber (double barrel machine gun) instant reloads and big damage up close with bullets.

      Had 3 matches, got 2 new missions i hadn't done before, difficulty level 2 (of 5) missions seems have been made alot easier than i remember, went level 3 for my remaining mission i did which was wave after wave. Also made it alot easier to have resources for upgrades/shopping, feel i was coming out with triple what i use to get, and they also combined your earnings across characters in a single wallet (one of the first screen i got when logging back in was seeing all my currencies merge into one place)

      Still feel there isn't much to do if you have level 30 character and a decent amount of high level weapons, as all you have to aim for slightly better perks on a weapon you want or just something to play with mates, so the main meat is still levelling the 4 character types up, which does take a while.
      Last edited by Tobal; 08-10-2023, 21:57.

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        #4
        Started this on Sat after the ridiculous Xbox delay. It’s definitely fun, but I find it’s only fun when you have a balanced squad on the go, otherwise your all using exactly the same tactics, which doesn’t cut it against warp spawn etc and the harder enemies.

        I’ll definitely stick with it for a bit but from my day playing, the game needs much more variety than just chucking you in a shooty survival, some exploration would of done the game good as well.

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          #5
          Think I’m done with this already. Seems devoid of actual meaning and having a cutscene when you’re told to hit certain levels, instead of a nice feature, only reinforces that feeling.

          The graphics are certainly nice, art is great, gameplay is fun and people generally work really well together which is nice to see, I just don’t see any point in continuing, which is a shame.

          6/10 fishyb’s.

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