Fire Emblem got a lot of attention lately, with Heroes driving a lot of profit on mobiles, and Three Houses getting favourable reviews from both fans and critics, leading to a decent action spin-off.
So, what do you do for the new console game? Turn the anime dial up to 11, of course.
This kinda reminds me of Xenoblade, that went from the serious look of Chronicles X to a more mainstream approach for Chronicles 2. I liked the anime-like look of XB2 because it fit well with the rest of the world, but here in Fire Emblem Engage, not so much. The character designer, Mika Pikazo, is an excellent artist, but its style is hard to translate to 3D graphics, and so a lot of his peculiar flare is lost in the game.
And even in the original art, I'm not particularly fond of how a lot of the characters look, starting from your avatar, with his (or her) red/blue hairs. Of course it's meant to recall the Switch's standard Joycon colours (at least at launch), but wouldn't it be cooler for hair colour to change based on which Joycons you had attached? Just don't show your avatar's face in pre-rendered cutscenes like Fates on the 3DS.
The story trails the art's turn to anime, and so far it's a very standard fare of the Shadow Dragon doing nasty stuff to the world and your avatar waking up after a thousand years sleep with much of their memory gone. Cue in early tragic event, glimpses of a dire past, and you have the story that feels taken from a generic, dime-in-a-dozen, fantasy anime that nowadays litter every season and I'd either just watch the first episode or skip entirely.
I guess at least it's not an isekai.
And then there's Marth. I personally hate Marth, I know he's the first FE lord, but he's also one of the blandest, and I think he makes every Fire Emblem he's in worse.
But why Marth would be there anyway? Well, the main gimmick in Engage is that party members can summon spirits of heroes from all over the FE mythos, and fuse with them for a temporary power-up. And I'll ditch Marth's summon at the first chance I get. I know Roy and Ike are present, so I'll gladly take them over blue prince here.
Aside from that, Engage makes some very welcome changes compared to Three Houses: weapons are not perishable (YES!), though some like healing staves seem to be; classes have once again been remixed; the weapon triangle comes back in full force; and it seems that microing the party outside battles is much less intensive.
After every battle you can freely explore the area to collect spoils, and I know there's a bit of base building, though I haven't unlocked it yet. Controls during these segments feel less floaty than Three Houses, and overall controlling your avatar feels more precise.
Battles haven't seem much rework, but now when you select a character, you move them directly, without moving the cursor and then issuing the move order. The old method still pops up if you insist in trying to cross an impassable tile. This change makes battles a tad faster, though I'm still getting completely used to it. Other than that, you've got the usual array of units like lancers, pegasus riders, archers, mages, and cavalry units (that unfortunately don't seem to get Canto); sort-of new is the monk, a class that uses staves to heal and bare hands to fight.
Technically the game looks much better than Three Houses, though you can still see some rough textures during talky scenes; I think part of the graphical engine comes from Breath Of The Wild, the grass looks very similar. Battle animations have been spruced up a little bit and while weapon fighters look the usual, barehand fighters got some incredibly dynamic animations, and so far they are the best among what you see during showdowns.
So, what do you do for the new console game? Turn the anime dial up to 11, of course.
This kinda reminds me of Xenoblade, that went from the serious look of Chronicles X to a more mainstream approach for Chronicles 2. I liked the anime-like look of XB2 because it fit well with the rest of the world, but here in Fire Emblem Engage, not so much. The character designer, Mika Pikazo, is an excellent artist, but its style is hard to translate to 3D graphics, and so a lot of his peculiar flare is lost in the game.
And even in the original art, I'm not particularly fond of how a lot of the characters look, starting from your avatar, with his (or her) red/blue hairs. Of course it's meant to recall the Switch's standard Joycon colours (at least at launch), but wouldn't it be cooler for hair colour to change based on which Joycons you had attached? Just don't show your avatar's face in pre-rendered cutscenes like Fates on the 3DS.
The story trails the art's turn to anime, and so far it's a very standard fare of the Shadow Dragon doing nasty stuff to the world and your avatar waking up after a thousand years sleep with much of their memory gone. Cue in early tragic event, glimpses of a dire past, and you have the story that feels taken from a generic, dime-in-a-dozen, fantasy anime that nowadays litter every season and I'd either just watch the first episode or skip entirely.
I guess at least it's not an isekai.
And then there's Marth. I personally hate Marth, I know he's the first FE lord, but he's also one of the blandest, and I think he makes every Fire Emblem he's in worse.
But why Marth would be there anyway? Well, the main gimmick in Engage is that party members can summon spirits of heroes from all over the FE mythos, and fuse with them for a temporary power-up. And I'll ditch Marth's summon at the first chance I get. I know Roy and Ike are present, so I'll gladly take them over blue prince here.
Aside from that, Engage makes some very welcome changes compared to Three Houses: weapons are not perishable (YES!), though some like healing staves seem to be; classes have once again been remixed; the weapon triangle comes back in full force; and it seems that microing the party outside battles is much less intensive.
After every battle you can freely explore the area to collect spoils, and I know there's a bit of base building, though I haven't unlocked it yet. Controls during these segments feel less floaty than Three Houses, and overall controlling your avatar feels more precise.
Battles haven't seem much rework, but now when you select a character, you move them directly, without moving the cursor and then issuing the move order. The old method still pops up if you insist in trying to cross an impassable tile. This change makes battles a tad faster, though I'm still getting completely used to it. Other than that, you've got the usual array of units like lancers, pegasus riders, archers, mages, and cavalry units (that unfortunately don't seem to get Canto); sort-of new is the monk, a class that uses staves to heal and bare hands to fight.
Technically the game looks much better than Three Houses, though you can still see some rough textures during talky scenes; I think part of the graphical engine comes from Breath Of The Wild, the grass looks very similar. Battle animations have been spruced up a little bit and while weapon fighters look the usual, barehand fighters got some incredibly dynamic animations, and so far they are the best among what you see during showdowns.
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