Hmm. This game has an identity crisis and the reviews are not being kind, making it out to be a 2/10 game. It isn't as bad as Satan's spawn these reviews may have you believe. It's average, perhaps poor compared to Arkane's other work, but it's not completely dreadful - at least if you're not playing this at 30 FPS on console on your own.
I do think you need to play this game co-op though and on PC - I wouldn't want to play this at 30 FPS on console because the controls would feel slow and laggy. I can get this running VSync at 120 at 1440P Ultra and it feels pretty fluid. I played for a couple of hours co-op last night and had some fun with it, discovering caves with some metrovania element to them.
Graphically it doesn't feel particularly next-gen. It has some weird shadow rendering, and the textures are variable quality (definitely not as good as they could be, depth mapping is a little odd); I did check to make sure there wasn't a higher quality setting as I wouldn't say ultra looks that ultra and no RT to see here.
I didn't mind the hub structure and missions too much. It does feel a bit barren, and I have to wonder if that's because the engine can't cope with such a massive open world (it is big) and putting lots of enemies on screen at once. I did see a couple of occasions where the AI didn't initially "see" me even though I was in vision cone, and enemies are not hard to kill (but then a headshot with a sniper rifle should one-shot kill). The vampires don't feel particularly threatening, but they take a few more shots and I quite like the staking animations on them.
It feels like it's suffered a bit from being pulled in different directions design-wise, without properly nailing the game loop. Is it open world? Is it Left4Dead? Is it a looter-shooter? Is it an RPG? It has elements of all these things but never quite gels fully together.
It's not a game I'd pay AAA money for (£69? Yeah, no) - it's on Game Pass so I don't have to, but I want to play some more of it, co-op at least, so I definitely got some entertainment out of it.
Overall, I'd give this 5 Nosferatus out of 10.
I do think you need to play this game co-op though and on PC - I wouldn't want to play this at 30 FPS on console because the controls would feel slow and laggy. I can get this running VSync at 120 at 1440P Ultra and it feels pretty fluid. I played for a couple of hours co-op last night and had some fun with it, discovering caves with some metrovania element to them.
Graphically it doesn't feel particularly next-gen. It has some weird shadow rendering, and the textures are variable quality (definitely not as good as they could be, depth mapping is a little odd); I did check to make sure there wasn't a higher quality setting as I wouldn't say ultra looks that ultra and no RT to see here.
I didn't mind the hub structure and missions too much. It does feel a bit barren, and I have to wonder if that's because the engine can't cope with such a massive open world (it is big) and putting lots of enemies on screen at once. I did see a couple of occasions where the AI didn't initially "see" me even though I was in vision cone, and enemies are not hard to kill (but then a headshot with a sniper rifle should one-shot kill). The vampires don't feel particularly threatening, but they take a few more shots and I quite like the staking animations on them.
It feels like it's suffered a bit from being pulled in different directions design-wise, without properly nailing the game loop. Is it open world? Is it Left4Dead? Is it a looter-shooter? Is it an RPG? It has elements of all these things but never quite gels fully together.
It's not a game I'd pay AAA money for (£69? Yeah, no) - it's on Game Pass so I don't have to, but I want to play some more of it, co-op at least, so I definitely got some entertainment out of it.
Overall, I'd give this 5 Nosferatus out of 10.
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