Some ten years after D3, we finally get D4.
Rewind a few months and I played quite a lot of it during the beta weekend, and had a pretty good time levelling a Necromancer; letting my summoned monsters do their thing while I was a bit more selective about my terms of engagement. There's some good scene setting and cinematics, impressively detailed locales to poke about in, and there's a lot of really smart stuff going on behind the scenes to balance things out when you play with friends. That you can very easily run a cross-platform party, and that each player's game shows mobs at levels appropriate to their character and then scales the damage you're all doing so everyone's on an even field feels like such a surprising, luxurious bit of design that just allows you to just play how you'd like to and takes all of the obstacles out of the way.
With the full retail game being out now, my view on things is perhaps not quite so rosy. The always-online requirement is a bit more of a bottleneck now the whole world is trying to play it, and while I don't even begin to understand what they're for or how exploitative they are, microtransactions are now very prominently displayed in the game's menus. Being prompted to re-run the first act prompted me to try out a different class, and this time I haven't been quite so successful with the game's labyrinthian skill tree, almost re-creating this post I've now found on PC Gamer in every way and giving myself an equally dull and ineffective build to work with. I'll have a respec, or maybe roll another new class entirely, and hopefully things will pick back up.
Anyone else playing?
Rewind a few months and I played quite a lot of it during the beta weekend, and had a pretty good time levelling a Necromancer; letting my summoned monsters do their thing while I was a bit more selective about my terms of engagement. There's some good scene setting and cinematics, impressively detailed locales to poke about in, and there's a lot of really smart stuff going on behind the scenes to balance things out when you play with friends. That you can very easily run a cross-platform party, and that each player's game shows mobs at levels appropriate to their character and then scales the damage you're all doing so everyone's on an even field feels like such a surprising, luxurious bit of design that just allows you to just play how you'd like to and takes all of the obstacles out of the way.
With the full retail game being out now, my view on things is perhaps not quite so rosy. The always-online requirement is a bit more of a bottleneck now the whole world is trying to play it, and while I don't even begin to understand what they're for or how exploitative they are, microtransactions are now very prominently displayed in the game's menus. Being prompted to re-run the first act prompted me to try out a different class, and this time I haven't been quite so successful with the game's labyrinthian skill tree, almost re-creating this post I've now found on PC Gamer in every way and giving myself an equally dull and ineffective build to work with. I'll have a respec, or maybe roll another new class entirely, and hopefully things will pick back up.
Anyone else playing?
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