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Bomb Rush Cyberfunk (steam/pc)

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    Bomb Rush Cyberfunk (steam/pc)

    it is what you would have expected Jet Set Radio 3 to be with modern trick/style gameplay. After a crazy end to tutorial opening section which teaches the basics, it's out into the open'ish world of New Amsterdam that looks an awful lot like JSR's tokyo... to earn REP from tagging graffiti over other gangs till you can challenge them (so far) to a mini copy me game, which after a few of those ends in taking the on score attack, grinding and tricking your way around the area to a time limit. Occasionally the the story (there is quite abit of story in this) will throw in bosses and cops to change it up. I've not been able to change characters yet

    For the controls, it plays extremely well, they added a double jump from a jetpack, replaced dash with a turbo charged dash from the jetpack, manuals to link trick segments, dismount from your equipment (bmx, Skateboard and skates) and tagging is abit more involved like how JSR use to do it rather than Future, moving the stick around to a generous time limit, and depending on which angle you start the stick at it will produce a different tag, so you have all collected tags available to you.

    Now for the subjective bit, the music... i don't think it's anywhere near as good as JSR or Future but mileage will vary and i fully expect mod to put into all the music from the JSR games into it.

    £34 on steam at the moment and very much worth the purchase, BRC understands the concept of love.


    #2
    Thanks for this, definitely keen to hear more as you go on with this too

    My biggest reservation around this has been that every trailer feels like it's been entirely in service of convincing you that it is Jet Set Radio, rather than showing off anything fresh or highlighting anything they've done to modernise it. I love JSR as much as the next guy, but I don't feel like it's the smoothest thing to revisit these days.

    As I understand it's available on Switch too, but not PS4/XB1?

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      #3
      Originally posted by fuse View Post
      Thanks for this, definitely keen to hear more as you go on with this too

      My biggest reservation around this has been that every trailer feels like it's been entirely in service of convincing you that it is Jet Set Radio, rather than showing off anything fresh or highlighting anything they've done to modernise it. I love JSR as much as the next guy, but I don't feel like it's the smoothest thing to revisit these days.

      As I understand it's available on Switch too, but not PS4/XB1?
      Pretty sure it’s out on Xbox/PS4/PS5 1st September. Switch/PC only currently.

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        #4
        Cheers for sharing [MENTION=938]Tobal[/MENTION]. Sounds encouraging. So close to pulling the trigger but not sure whether to get the Switch ver or wait for the PS5 release.

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          #5
          Reached chapter 2 to take on the next the gang, opened up character switching and a copy of the Shibuya Terminal area with an upside down grind rail which is quite fun. Other little things like leaning into grinds when they bend speeds you up a little, and there are these chibi robot challenges you find out in the maps, where you'll need to high five them all in any order as long as you don't break your trick score, these then open up treasure rooms to get clothing/cd's and tags. Clothing sadly not that great, all just recolours but you can at least make Bell look like Cube

          Boss fights are frustrating, without alock on mechanic you need to spin the camera around to find them, but one hit (so far) knocks them on their ass for a few hits, then the usually 3 of them is enough to win the fight or move it on to a phase 2 (or even 3). I can see this being sticking point for the modern gamer pampered with accessible options, not even sure lock would work that well anyway, probably feel like playing Virtua On.

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            #6
            Had to redo the first half of chapter 2 i had completed, seems to have a autosave problem on PC, that can only really be assured to save by changing areas before quitting... lets hope a patch comes quickly, at least i could skip every cutscene, so it only took 20 mins to get back to where i was.

            Figured out how to score properly after failing to beat the chapter 2 crew battle a good few times... get the score multiplier up as quickly as possible which is done by hitting new rails, walls and leaning into corners (using the manual to link), you can only get the multiplier once so no going back to hit the same area over and over so it promotes moving through out the entire level while hitting your normal tricks.

            They introduced some dreamscape levels not to far off how the mario sunshine no waterpack levels are, so basically a largish platforming level.

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