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Forza Motorsport 2023 (Xbox, PC)

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    Forza Motorsport 2023 (Xbox, PC)

    Do you like it when the wheels on the Bugatti Divo, Koenigseegg Agera RS and Ferrari Roma go round and round? Then it’s time to take a ride in Forza Motorsport.



    In this I-Drink-Petrol-For-Breakfast-Em-Up, you race cars. That’s it, and you can go buy the game now ...

    … for those of you still on the starting line, trying to find first gear (it’s the one on the top left), let me tell you more. It’s been about six years since the last real Forza Motorsport game (those questionable physics Horizon ones where you drive through trees don’t count), and although there isn’t a shortage of racing games out there (Motorfest long in the rear view mirror from just a couple of weeks ago), most of the true racing games can be unwelcoming or obtuse, especially in multiplayer.

    Forza Motorsport tries to welcome everyone, putting you in the action almost as soon as the game has booted up. With its driver aids turned on by default, there’s little chance of you sliding off a chicane, or meeting a barrier with shiny polished metal and carbon fibre. FM guides you in gently, and then tears your face off with acceleration once you’ve found your rubber coated feet.

    It doesn’t stray far from the familiar formula of picking a car, learning how it handles, upgrading it and racing it on tarmac circuits (if you go into the gravel here, you don’t get bonus kudos), but it does so with improved physics and a coat of RT reflections.

    There is a good selection of cars here too, from the American classics to the Japanese rockets and the prestige of the Italian hyper-cars (there are BWMs, for all those people that like to drive dressed up as a clown). Both vintage and modern varieties – I just had to get that XR3i Mk III Escort Turbo – in white of course.

    It’s clear that this time Turn-10 want to encourage you to stick with a car for a while. Unlike in previous entries, each car has its own level which unlocks tuning parts as you progress – but you’ll need to do this for each vehicle. It doesn’t take too long, but it does seem like an odd decision unless there are microtransactions incoming that speed this up (and I wouldn’t be surprised).

    With this minor niggle aside, the game plays just as you’d expect – being able to feel, see and hear the difference between the different FR, FF, MD, 4WD cars and the grippiness, shiny and sounds they possess.

    There’s much to explore, and tracks to set the best laps on in all sorts of weather at any time of day – with a lot of the fan favourites from previous games, such as Maple Valley (and this time the trees look like they actually have leaves).

    I've been playing in on PC with a pad, and it seems pretty well tuned (no Project Cars like pad input here), but it will definitely lift things up a notch or two with a proper racing wheel setup (a Fanantec direct drive wheel being an ultimate accessory for those with the cash to splash).

    Forza Motorsport is a solid entry in the series, happily runs great on PC (I have had the very very ocassional frame spike, but that's about it in the four hours I've played so far).

    Overall I'm pretty happy with it, so give it 9 blown head gaskets out of 10 (thankfully no Rover 420 GSis were injured in this synopsis) - and will see how things progress into the late game. It's a solid sim racer so far.

    #2
    What's the last one you played? Much different?

    Maple Valley!!! Yay!

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      #3
      I've played all of them - the formula remains pretty similar, there are series of races based on car types and power, private and themed multi-player events (there doesn't seem to be a public configurable MP), car showrooms, vinyl and paint mods, tuning and parts replacements, a whole load of time trials, free play.

      What I did like is if you select a car from your collection, you can go straight into free play and do a quick race setup and set a load of parameters, and it'll keep generating a new race after you finish and you can skip or play it - so they've neatened up all the UI/UX, made it a lot more streamlined.

      I think it's a good upgrade and it runs nice and smoothly, but it's not a huge quantum leap in terms of features, more a refinement.

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        #4
        It’s very good. But read the messages it says more tracks coming soon , as good as it is. Updates will no doubt improve it , it is for sure missing some very important tracks from the past.at the present time , but it’s about all we could have wanted from Forza bar missing tracks

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          #5
          A couple of things I've noticed now I've played across Series S and X.

          - It's 60fps locked, always... which is marvellous.

          - It's very pretty but I hear online there are some obvious downgrades from the trailers shown in the showcase... does it impact gameplay? Not in the slightest but it is something people are disappointed in.

          - I am not won over by the whole car RPG elements where you have to grind through levels to gain access to different car parts for customisation. This is a step-back for me and I think they need to open it up a little to be more flexible.

          - Audio is absolutely bloody brilliant. Played with headphones on yesterday and it was just pure immersion in terms of the overall soundscape, really cool stuff.

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            #6
            Not gotten into serious driving game in along time, starting on XSX instead of my PC this time as it just easier to setup the wheel. Turned down assists to ABS and breaking line only, everything else off, difficulty to 'sport' which seem the sweet spot for me. Performance mode is great, RTX/performance looks really pretty, though first go with it on light rain/evening on a test drive had the shadows flickering all over the place... however next couple of goes it didn't do it and a full race with a thunderstorm at night is incredible.

            As already said, i'm not a fan levelling up each car, it was annoying in Horizon and it'll be annoying in here for normal players even if the exp for cars flies for the early levels (got to level 10 from 4 races and 1 test drive, no idea the max level).

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              #7
              Can you still get community cars?
              In Horizon 5 I ended up downloading a community Lvl999 car that just destroyed all events, utterly game breaking

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                #8
                Playing this last night and whilst it looks like doggy doodoo on my series S (I've had to up the gfx to resolution mode as for some reason Performance mode looks like vaseline has been smeared around the screen, it holds a solid 30fps, so it absolutely fine in the higher res gfx mod), I've been having fun with it. Handling is interesting enough to keep you on your toes and racing AI has been a good challenge. I like the zone times on the track and the whole carpg approach seems straight forward, but in a way that I like. You can basically let the computer set up new upgrades and stuff. It's linear in that respect (so far), but that's a good thing for a non-car head.

                Not bad, but seems it could have done with some more time in the oven. Had about 3 crashes alone in one session.

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                  #9
                  Bought a Ford hatchback for the first modern event... handles like a truck compared to the starting Subaru. I have as per Forza racing regulation rules, put anime idol skins on both cars some folks made in the editor.

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                    #10
                    Downloading on the X tonight. Anything I need to know to speed things along a bit at the start?

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                      #11
                      Drive really fast. If something gets in your way, turn.

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                        #12
                        Elite level advice

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                          #13
                          You can buy the premium edition, which gives you bonus credits after each race.

                          Multiplayer races seem to give higher payouts, but they take way longer to do as there are qualifying periods, you can't just jump straight into a race.

                          The only thing you can do to speed up the career is drive faster - you won't need to speed things to buy all the cars because you don't really need to, you stick with the same car for a series of races and you'll easily have enough cash for the next series at the end of it. You don't have to spend money on parts any longer.

                          You can access any of the cars and tracks in free play and just set up the races how you want.

                          Comment


                            #14
                            Downloaded the game on PC gamer pass....first thing controller not working (using ps5 controller but have ds4windows and dualsensex program and works with all other games) and then first race textures missing and flickering in and out,,,great start lol

                            Comment


                              #15
                              Originally posted by eastyy View Post
                              Downloaded the game on PC gamer pass....first thing controller not working (using ps5 controller but have ds4windows and dualsensex program and works with all other games) and then first race textures missing and flickering in and out,,,great start lol
                              Yeah, I tried the PC version yesterday and had a few issues. I kept getting booted to desktop when it connected to Xbox Live. There were too many hoops to jump through to get it to run correctly, so I'm back on the Series X version. Having said that, I only have a modest 1080p gaming rig (AMD 5600G, 16GB RAM, RTX 3050), so the Series X version performs better for me.

                              The game is great, but I'm struggling with the CarPG car leveling system; it's not keeping me engaged in the game because it's such a grind. My other gripe is that the practice event is too long for the online events, so I end up quitting after a couple of races, as it can take up a whole evening. GT7's Sport Mode does it right when it comes to online; you put in a killer quali time, and that's your time for the whole week. Then it's just a 15-minute wait between races.

                              What Forza does right is really good, though. I love the weighty car physics. The sound is the best I've ever heard in a racing game; driving over a curb with headphones on sounds great. I drive with the first-person view but often switch to the cockpit view because it sounds epic.


                              Graphically, it's a mixed bag. It's better than GT7 in some areas, worse in others.

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