How do folks....
Thanks to Kubrick, I got this the other day. Fairly decent game so far, nothing special but still pretty cool all the same
Basically, the core gameplay is versus mecha battles, where you play for more parts to customise your battle suit. Forgive me if I get all the terminology wrong, I have no experience of the series and it's an NTSC-J version so some of the text is wasted on me
The bulk of the title comes in the form of an adventure mode, were the player assumes the role of a young boy, who comes across a battle suit and goes to work 'doing things' like helping people out, investigating stuff, etc... which usually boils down to a battle of some kind. Win, and you get more parts, lose and... well, you can try again
Progress is saved after each encounter...
The adventure stuff is fairly basic overall, you can't really go wrong with it. Lot's of text, so anyone wary of the language should probably avoid -- there are a few exams too, as you're trained in the ways of Custom Robo fighting. The overall world map is a simple point-to-point affair, so it's not like you can get lost. For the most part, the game involves going to your boss, finding out where you have to go next and then having a scrap with some other mechs
Battles play out well, viewed from above a virtual arena, kinda like Powerstone. Battles start with your mech being fired from a gun, across the arena; here, your mech is just a cube, which needs to 'start-up' before you can begin fighting. This may take some time, depending on how your cube lands but button-mashing helps. Once you're up, start shooting
Even if the other mech isn't 'awake' yet, go for it anyway (so make sure you're up first, as this works the other way around too!).
Controls are straight forward enough, with jump/boost, two-fire buttons for each gun, a 'launch' button for the 'Pod' (fancy missile firing thing on your back) and a 'dash' attack. A targeting button is there for multi-mech fights, to switch aim.
Lots of different stats affect the mechs in game, like weight, guns, overall speed, how much damage you take before falling down, jump ability, etc... all the usually stuff. The mecha in game can be equipped with extra stuff too, to suit one's individual play-style (I'm playing with a light-air frame, with a high boost -- I can make it around most arenas in the air, firing from above
). Different guns fire different projectiles, etc.. and have their own stats and so on. It's all very Pok?mon in nature 
There are a few other game modes too, like a tournament mode (locked at the minute, I assume it is playable once adventure is complete) and versus fights (4-players).
Graphics are functional, for the most part. Looks like a Dreamcast title (not a bad thing, looks nice -- like Skies of Arcadia), until you hit a battle arena, then there are some better graphics on show, especially the mechs themselves, which look damn fine.
Like I said, it's a fairly decent game. From what I've played so far, it isn't as deep a fighting game as Virtual On, nor is it as technically accomplished as other titles in the genre but it is a fun little title all the same, especially if you're that way inclined
Thanks to Kubrick, I got this the other day. Fairly decent game so far, nothing special but still pretty cool all the same

Basically, the core gameplay is versus mecha battles, where you play for more parts to customise your battle suit. Forgive me if I get all the terminology wrong, I have no experience of the series and it's an NTSC-J version so some of the text is wasted on me

The bulk of the title comes in the form of an adventure mode, were the player assumes the role of a young boy, who comes across a battle suit and goes to work 'doing things' like helping people out, investigating stuff, etc... which usually boils down to a battle of some kind. Win, and you get more parts, lose and... well, you can try again

The adventure stuff is fairly basic overall, you can't really go wrong with it. Lot's of text, so anyone wary of the language should probably avoid -- there are a few exams too, as you're trained in the ways of Custom Robo fighting. The overall world map is a simple point-to-point affair, so it's not like you can get lost. For the most part, the game involves going to your boss, finding out where you have to go next and then having a scrap with some other mechs

Battles play out well, viewed from above a virtual arena, kinda like Powerstone. Battles start with your mech being fired from a gun, across the arena; here, your mech is just a cube, which needs to 'start-up' before you can begin fighting. This may take some time, depending on how your cube lands but button-mashing helps. Once you're up, start shooting

Controls are straight forward enough, with jump/boost, two-fire buttons for each gun, a 'launch' button for the 'Pod' (fancy missile firing thing on your back) and a 'dash' attack. A targeting button is there for multi-mech fights, to switch aim.
Lots of different stats affect the mechs in game, like weight, guns, overall speed, how much damage you take before falling down, jump ability, etc... all the usually stuff. The mecha in game can be equipped with extra stuff too, to suit one's individual play-style (I'm playing with a light-air frame, with a high boost -- I can make it around most arenas in the air, firing from above


There are a few other game modes too, like a tournament mode (locked at the minute, I assume it is playable once adventure is complete) and versus fights (4-players).
Graphics are functional, for the most part. Looks like a Dreamcast title (not a bad thing, looks nice -- like Skies of Arcadia), until you hit a battle arena, then there are some better graphics on show, especially the mechs themselves, which look damn fine.
Like I said, it's a fairly decent game. From what I've played so far, it isn't as deep a fighting game as Virtual On, nor is it as technically accomplished as other titles in the genre but it is a fun little title all the same, especially if you're that way inclined

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