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5 Most important Games and Machines ever

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    #16
    Great topic, here's my 5:

    Mario (series)
    Often imitated, but never bettered. For more than 20 years, Mario games have always been setting new benchmarks. Be it the sheer brilliance of the 2D games, or the revolutionary move into the 3D world with Mario 64, the franchise has always delivered entertainment of the highest order. Even some of the more cynical spin-off titles like Super Mario Kart and Mario Tennis have been mighty classics in their own right.
    I think Mario's prestige has definitely been diluted slightly in recent years, but there was a time when the release of a new Mario game was THE most important thing in the World.

    Zelda (series)
    Like Mario, the Zelda games have been equally important and have been consistently brilliant throughout the years. Although maybe not a "proper" RPG, the NES original was one of the first games to show that the RPG genre maybe wasn't just for those that like to throw dice.
    The story and basic gameplay might have remained more or less the same since 1986, but constant innovations in gameplay, level design, and use of newer technology have ensured the sequels have been equally as great.
    Like a lot of Nintendo's games, Zelda is the genre-leader and the benchmark by which other games are judged.

    Out-Run (Arcade)
    Although a few notable driving games had obviously appeared before 1986, AM#2's Out-Run stands tall as the most important game for the genre IMO. It caused a sensation upon release with it's amazing speed, soundtrack, and resistant steering wheel. Anyone that even went near the machine was immediately spellbound. I was no different and spent every penny I had on the local upright cab.
    Like any good breakthrough game, it immediately "popularised" the genre and changed arcades forever. Pretty soon afterwards, at least 50% of arcade machines would be driving games as it inspired a whole new breed of fantastic games that would later appear from other manufacturers, and from SEGA themselves.

    Tetris (GameBoy)
    The first (and maybe only?) game with genuine mass appeal? It's simplicity ensures that everyone (and I mean everyone) can, and loves to play Tetris, even people who never play games.
    The game simply cannot be improved! At least, I can't think of a way to make it better...It's one of the few games that will remain timeless and immune to technological breakthroughs, and will still be as great to play in 100 year's time, as it is today.

    Defender (Arcade)
    In real terms, Space Invaders is probably a more important game, and I do remember enjoying playing that, and similar stuff like Galaxians etc when I was barely tall enough to see the screen, but personally-speaking, Defender is probably the first game that really captured my imagination, and got me right into videogames.
    At the time, everything about it just screamed "wow!". The stylish and colorfoul graphics are still very pleasing to the eye when I boot it up in mame today, and OMG! the sound effects!
    The high difficulty and relative complexity is something that probably made it all the more intriguing. On reflection, this seems like it was a bit of a "**** you" on Eugene Jarvis' part to the emerging breed of super-gamers who could stay on machines like Space invaders, Asteroids, & Pac-Man almost indefinitely...
    If I could compare Defender with a more modern shooter, it would be Radiant Silvergun. That's a game that also wowed me with a simlar mix of impressive visuals, bravado design and extreme difficulty.

    Consoles

    Super Famicom/SNES
    Home to an incredible amount of genre-defining classic games that genuinely took gaming to a new level during the early 1990's.
    The majority of games were still 2D (and sublime), but the controller's L/R buttons and Mode7 chip also laid the foundations for consoles to move into 3D graphics more succesfully, and more frequently.

    Atari VCS 2600
    Kick-started the whole console/cartridge/TV gaming thing with the concept of having your very own little arcade in the home- Which was reasonably true enough to begin with, but coin-op graphics progressed at a ferocious level over the following few years.

    Sega Dreamcast
    The Saturn was almost capable of it, but the Dreamcast was important to me for the fact that it was the first console to genuinely offer me the possibilty of extremely-close, perfect, or even improved (Soul Calibur) ports of arcade games for the home. Just as I had done with the Saturn, that premise was a big factor in my decision to buy one on launch day.

    Nintendo 64
    Basically, for me, it did what the SNES did (albeit on a more reduced scale) and took gaming a step closer to where it is today, with it's emphasis on 3D graphics, game "cameras" and analogue control. There were also loads of great games which have shaped and influenced many of today's releases. The N64 also had other notable firsts like the Rumble Pak. Although unlike with the SNES, most of the systems' real gems were made by Nintendo themselves since 3rd-Party support by most Japanese developers had been lost to the more succesful PlayStation.
    Although it was still a revolutionary and quite successful machine, it was NCL's failure to deliver it on schedule, and insistence on using cartridge-based media that robbed it of ever hoping to emulate the success of the SNES.

    GameBoy
    If anything, it was the GameBoy and not the PlayStation that made gaming more high-profile and mainstream. It could be said that this was the first machine to be bought in significant numbers by adults and children alike. The fact that it made practical handheld gaming more like a console experience was the most important thing though.

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      #17
      (spacewar isnt here. okay so it was the first game, so its important. But if it wasnt made, eventually something else wouldve been the first game.. spacewar wasnt exactly a massive global lifechanging thing, most people havent played it, most people havent heard of it and if something else had been first then gaming today probably wouldnt be any different than it is now.)

      Tetris
      The most important game in my eyes. Everything that is there is done to perfection, the whole thing works, its design cant be better, it hasnt aged a day and been played by more people, for longer, and sold more consoles than anything else. Tetris changed everything, it was universal, groundbreaking, the right game at the right time and a massive critical hit. The fact that the sequels and updates are crap in comparison and it makes most other puzzle games look ****e proves how great it is.

      Space Invaders
      Final Fantasy VII
      Super Mario World
      Civilisation II

      (not really a lot of newer stuff but then games like GTA3, Halo or ICO have not faced the test of time)

      Nintendo Gameboy (huge appeal, sold to a lot of people that otherwise would not have tried games and over a long period. Also gave nintendo a second revenue stream to rely on meaning we have the gamecube today and will get the N5/revolution in the future)
      Sony Playstation (didnt really save the games industry but it brought it to a new level of appeal)
      Nintendo Entertainment System (saved industry while bringing things to new levels of quality)
      Atari 2600 (made home consoles mass market for first time)
      Sinclair Spectrum (created UK games industry)

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        #18
        Games

        Street Fighter 2
        This game alone revolutionised the way fighting games were played, what with countless sequels, and plenty of clones. Before SF2, beat'em-ups were of the side-scrolling type, and since SF2, that genre has all but died in favour of the new one-on-one system introduced by the game.

        Daytona USA
        You could say that VR started the 3D Racer revolution, but it wasn't until Daytona that people started to take notice of how good these types of games could play and look. This game revolutionised arcade gaming, and ultimately destroyed it at the same time, since no other racer to come out of the arcades since has been able to reach such heights as Daytona.

        Doom
        Wolfenstien may have been the first FPS, but Doom took the genre to new levels, and spawned the endless mass of clones we're seeing today.

        Super Mario 64
        This was the first game that really ushered in the realms of 3D games back in the day. This showed what could actually be done when the development team put an effort into creating an exciting new gameplay experience rather than a rehash of 2D items pulled into the third dimension.

        Panzer Dragoon / Final Fantasy VII
        PD was the first game that showed how cinematic games could be. Unfortunately it was only released on Sega's ill-fated Saturn, and thus the general public knew little of it. FFVII on the other hand made it into the mainstream, and ever since just about every developer under the sun has tried to "improve" their games by making them more cinematic.

        Consoles

        Nintendo Entertainment System
        The NES came onto the gaming scene not long after the big industry crash of 84. It introduced fresh new games onto the scene, with more depth and gameplay value than the constant barrage of clones and coin-ops that had dominated the industry up until the crash of 84. Basically it saved console gaming, and took it in a slightly different direction, so it was obviously very influential.

        Mega Drive / Genesis
        The MD broke Nintendo's stronghold on the console gaming market and introduced competition into the field where there had been little before. It also introduced gaming to a more mainstream market (granted not to the same extent as the PS1, but because of it's games more "mature" content, it introduced more people to the delights of gaming.

        Playstation
        Obviously, this system bought a massive mainstream audience from previously shy consumers who thought gaming was only for nerds. Since the release of the console, the gaming industry has continued to expand, and whilst the mainstream audience may have caused the death of certain genre's, it has increased the income of the industry, and the way people look at games.

        Dreamcast
        The DC introduced online playability to the console world, and the industry would not be the same without it. It also showed that no matter how much quality software you had for your console, the mainstream are more likely to stick to known brands such as "Playstation" and believe all the hype that is shoved down their throat. That marketing is key, and software quality means very little, unfortunately.

        Gameboy
        This "console" started the whole handheld revolution, and despite several devices that were better technically, the system reigned supreme for over 10 years.
        Last edited by IcePak; 07-06-2004, 13:03. Reason: forgot to mention a console

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          #19
          The most important console without doubt is the playstation. Its the console that brought all the big money into gaming and without it we would never be where we are today. Its the console that, today, gives us our massive budget games like Half-life 2 or Halo 2. So for me it has to be

          1. Playstation
          2. Gameboy
          3. NES
          4. Xbox
          5. Dreamcast

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            #20
            I'm doing this only from a personal viewpoint, seeing as I pretty much agree with Concept's non-personal one (although I'd probably substitute Doom for Wolf 3D).

            Games:

            1. Chaos (ZX Spectrum).
            My first gaming memories revolve around this and Chuckie Egg, but Chaos wins because I still play it occasionally twenty years later. Hours of joy spent playing this against my older brother, and each having to hold a cushion up to our face while the other selected spells. And then my bastard brother breaking the "no in-fighting while the computer players are still alive" pact every single time...

            2. Midwinter 2 (Atari ST).
            Just wow. I never really got into the first one, because at the time it seemed too complicated and too time-consuming for too little reward; but then, I was 10 at the time. But the sequel was amazing: it was the first game I played that was more than a quick blast or a ten minute catfight with my brother, and I was just about old enough to appreciate it.

            3. TIE Fighter (PC).
            Simply amazing. The only other space shooter that came close to this game was Freespace 2; I've been deeply disappointed with all the others and have lost faith in the genre completely. But TIE Fighter was fun, beautifully engineered, and the first game I got really, really close to finishing.

            4. Spyro the Dragon (Playstation).
            Don't laugh. I was at university and was bored with my PC and so fed up with my N64 (for which I had hardly any games, because they were all so bloody expensive) that I hadn't even brought it with me. I went home for the summer holidays and played on my brother's Playstation while he was at work. Spyro got me back into videogames again (remember what I said about not laughing?), largely because it was both fun and easy enough to complete without too much frustration. Gamecube Spyro was appalling, though.

            5. Zelda: Ocarina of Time (N64, only not really).
            Every magazine raved about it at the time, but at the time I didn't buy games mags, so I only discovered it years later, emulated really, really badly on my PC. I played enough of it at a stuttering framerate and with out-of-sync sound to realise that it was an amazing game, and when I finally entered the current generation with my new Gamecube in late 2003 I got a second-hand Wind Waker with the Ocarina disc included. In fact it was Ocarina (along with Soul Calibur 2) that made me get a Cube in the first place, because while I could have found the cart somewhere, my N64 was 150 miles away, in a box at my parents' house. When I finished Ocarina I was so proud that I took a picture of the end screen.

            Systems:

            1. ZX Spectrum.
            My dad got us one when I was tiny, and I grew up with the rubbery bugger. When it broke, dad got us the 128K one with the massive heatsink on the side.

            2. Atari STE.
            I loved my ST, and spent far too much time with it. Not only did it get me into "proper" gaming, but I also worked the MIDI ports on the side to death; I played flute, guitar, and piano, and would spend hours writing backing tracks and recording everything to tape with a really suspect old fluffy microphone. My ST also played host to my second (of many) copies of Rainbow Islands and New Zealand Story.

            3. PC.
            Dad bought a 486SX just in time for Doom, X-Wing, TIE Fighter, Day of the Tentacle, and Sam and Max. Enough said.

            4. Gamecube.
            The first console I ever bought while it was still current (I got my Megadrive and N64 after their respective days in the sun had ended) and I love it to bits. I've never owned a platform with so many excellent games, PC excepted. I adore the controller to bits, and (squatting blackly on the table, looking at me) it's even cuter than the Dreamcast. The Cube has conditioned me so much that when I play a game on another system I'm always surprised by how big the discs are.

            5. Dreamcast.
            I've only had access to a Dreamcast since I moved in with my girlfriend, and my god, it's good. So many excellent games were released over its truncated lifespan, and my god, the RGB output is superb! I'll even forgive the horrible controller, because it's Sega, and I'll forgive them anything.

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              #21
              console:
              1) C64
              2) Amiga
              3) ps
              4) N64
              5) xbox

              games:
              1)Turrican 2
              2) Doom
              3) Mario64
              4) Zelda:Oot
              5) Halo

              Comment


                #22
                5 most important machines!

                1 snes (first system to allow adequate graphics on a home system)

                2 PSX (made gaming cool and offered gaming at a different level)

                3 C64 (broke gaming into a fun past time)

                4 Game boy (brought gaming out of old stuffy rooms and into the world in a ense)

                5 Amiga 500 (continued where the c64 left off)

                Five most important games

                1 Street fighter 2 (first fighting game to utilise tactics, and allow gamers to develop their own styles)

                2 Mario (first platformer to make it fun to play games, and give games substance as a whole)

                3 Virtua Fighter (1st 3D outing for fighting games and a crucial one at that)

                4 Daytona ( A racing game that was incredibly fun and can only be replicated in the arcade!)

                5 Out run ( a classic example of gamplay over everything else. Everything gelled together perfectly and is still a classic today amongst the moreadvanced games.

                112
                Last edited by 112; 08-06-2004, 12:00.

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                  #23
                  Games

                  1. Tetris
                  2. Street Fighter 2
                  3. R Type
                  4. Halo
                  5. Snake


                  Machines

                  1. ZX Spectrum
                  2. x86 - (still going today!)
                  3. Xbox
                  4. Playstation
                  5. Gameboy

                  Comment


                    #24
                    Ian - "Doom, the first '3D' shooter to drop your jaw."

                    I'd say Ultima Underworld did that for many people. Not shooter, but FPRPG, and damn impressive on an old 386.

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                      #25
                      Not to mention Ultima Underworld supported looking up/down, as well as multiple floors. In Doom, while the altitude can vary, there are no true multiple floors. The levels are fundamentally 2D: you could flatten them and the game wouldn't change at all (or to put it more poetically, Doom is a mountain without any tunnels).

                      However, you have to admit Doom had much more of an impact than Ultima Underworld. We're talking about the 5 most *important* games and systems, not the 5 you liked the most.

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                        #26
                        Games:

                        Thunderforce 3 - Everything about this game I love. The graphics, weapons, music and level design are exceptional. This game is the only reason I still have a Megadrive.

                        SF2 Turbo - Bought the Japanese SFC cart for ?70 or so just after it was released. Played it a countless number of times. 5 years later bought the JAMMA cabinet. Replay value second to none.

                        Super Mario World ? The perfect platformer.

                        Bakuretsu Muteki Bangaioh ? So much fun to be had here. Probably played this more than any other 1 player N64 game. Mecha and fruit goodness.

                        Timesplitters 2 ? 16 player LANage, plenty of multiplayer modes and monkeys.

                        Consoles:

                        Dreamcast - As stated before. Didn?t think much of the controlled though tbh.

                        Super Famicom - have to agree with Kubrick on this one.

                        GBA SP - A super famicom in your hand, and now with a light! What more could you ask for.

                        Gamecube - Nice aesthetics, nice controller and some absolute awesome games.

                        Xbox - The inclusion of an upgradeable HDD was a blessing. More than enough space for all of your gaming needs.

                        Comment


                          #27
                          Games

                          Tetris - Still played on a regular basis from day one
                          Mario 64 - Groundbreaking, changed the videogame market
                          DooM - Responsible for what FPS games have become
                          Zelda Ocarina Of Time - Legendary game design, best ever gameplay.
                          Goldeneye - Shook the market up big time, the multiplayer was another innovation for games today.

                          Machines

                          Nintendo 64 - My favourite machine of all time.
                          Gameboy - Ruled the handheld madness to this day. Unbeatable.
                          Xbox - The only machine since the N64 to make me go :O
                          PS1 - Made the gaming market "cool", Sony did an excellent job in grabbing Mr casual gamer by his bollocks.
                          Amstrad (some weird green screen version) - Fond memories of this beauty when i was a nipper

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