First off, I appologise for my absence. Personal family matters have intervened in the past few months leaving me with little or no time to address any other matters. Regardless of this, it is nice to be back and posting again (though only intermittently, my internet access is limited these days).
Moving on, I thought it interesting to raise the following question.
Music, as a medium, is particularly structured and grammatically complex. Yet it has managed to rise to the challenge of scoring itself to film. Something that requires pin-point expression as well as adhering to hundreds of years worth of musical form.
Gaming is very different from film in that the player can control the experience and thus the score for such a medium must be equally dynamic.
Therefore my question runs thus; how do you think game music will evolve in the coming years and, most important of all, why?
Moving on, I thought it interesting to raise the following question.
Music, as a medium, is particularly structured and grammatically complex. Yet it has managed to rise to the challenge of scoring itself to film. Something that requires pin-point expression as well as adhering to hundreds of years worth of musical form.
Gaming is very different from film in that the player can control the experience and thus the score for such a medium must be equally dynamic.
Therefore my question runs thus; how do you think game music will evolve in the coming years and, most important of all, why?
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