this is developer not publisher (so please don't someone just post Nintendo for example)
1 choice plus reasoning behind it
cheers
camps
mine is:
Smilebit - 3 games released on next gen console (well Xbox) which have been enjoyed by the mainstream (not to overburdening sales but enough to tick over) and greeted with unheralded joy by the more dedicated gamers out there. JSRF was always a no-brainer, coming as it did after the joyful JSR - some peeps might say that its been dumbed down for the mainstream audience and yet this takes nothing away from what is in essence a 3d platformer of the highest calibre. Gunvalkyrie is a game which is in my top 10 list due in no small part to the excellence of its control system once its 'clicked' into place - the Lovecraftian design of the enemies has had quite a few recent imitators but has yet to be bettered whilst the level design is there to pull you into the control system and then when you're 'in' you are needed to use every aspect of that control system to the utmost to get through. Panzer Dragoon Orta was a brilliant update to a franchise which 'hardcore' gamers have loved for years - and its a thing of sheer graphical beauty which is the pace setter for 'eye candy-ness' for all next gen games now.
In all 3 games Smilebit have enabled a pristine control system that is both intuitive and skillful to master -- other devco's should take note that a good control system should come first and then build the game up around it
camps
1 choice plus reasoning behind it
cheers
camps
mine is:
Smilebit - 3 games released on next gen console (well Xbox) which have been enjoyed by the mainstream (not to overburdening sales but enough to tick over) and greeted with unheralded joy by the more dedicated gamers out there. JSRF was always a no-brainer, coming as it did after the joyful JSR - some peeps might say that its been dumbed down for the mainstream audience and yet this takes nothing away from what is in essence a 3d platformer of the highest calibre. Gunvalkyrie is a game which is in my top 10 list due in no small part to the excellence of its control system once its 'clicked' into place - the Lovecraftian design of the enemies has had quite a few recent imitators but has yet to be bettered whilst the level design is there to pull you into the control system and then when you're 'in' you are needed to use every aspect of that control system to the utmost to get through. Panzer Dragoon Orta was a brilliant update to a franchise which 'hardcore' gamers have loved for years - and its a thing of sheer graphical beauty which is the pace setter for 'eye candy-ness' for all next gen games now.
In all 3 games Smilebit have enabled a pristine control system that is both intuitive and skillful to master -- other devco's should take note that a good control system should come first and then build the game up around it
camps
Comment