Most of the big game publishers are in trouble. Games with alot of CGI and storydriven content take alot of time and money to make. This must be offset by strong sales. To get the mainstream interested they have to spend a ton on advertising. This makes for some very big hits but lower profit margins and huge losses when a product flops.
I think cinema was going through a similarly edgy stage in the mid to late 90's. Eventually more traditional films made for enthusiasts on reasonable budgets began to outsell the big blockbusters that cost 100's of millions.
It's easy to see there's alot of consumer apathy amongst the more dedicated or 'hardcore' following and they are ultimately the people who drive a healthy market. Once you lose them the fickle mainstreamers will move onto another pasttime.
The likes of Ikaruga and VF4: Evo have been keeping many the jaded gamer sane in the past few months with their good old fasioned pick up and playability that doesn't ask you to set 40 hours of your life aside to get some enjoyment out of the product.
What I'm getting at is do you think that if games were once again aimed solely at the enthusiast that the casuals would follow? Could the market sustain itself better on critical acclaim instead of massive advertisement budgets? Can small time developers, even one man companies like Jeff Minter, compete in the modern market?
I think cinema was going through a similarly edgy stage in the mid to late 90's. Eventually more traditional films made for enthusiasts on reasonable budgets began to outsell the big blockbusters that cost 100's of millions.
It's easy to see there's alot of consumer apathy amongst the more dedicated or 'hardcore' following and they are ultimately the people who drive a healthy market. Once you lose them the fickle mainstreamers will move onto another pasttime.
The likes of Ikaruga and VF4: Evo have been keeping many the jaded gamer sane in the past few months with their good old fasioned pick up and playability that doesn't ask you to set 40 hours of your life aside to get some enjoyment out of the product.
What I'm getting at is do you think that if games were once again aimed solely at the enthusiast that the casuals would follow? Could the market sustain itself better on critical acclaim instead of massive advertisement budgets? Can small time developers, even one man companies like Jeff Minter, compete in the modern market?
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