Having come from another thread where I describe going back to Wind Waker a year later having forgotten most of what went on, I want to ask if people think in-general games which try to have Hollywood-esque stories are being unrealistic.
The reason I ask is that with a film, you sit down and watch 2hrs and then it ends (although for some reason, even in films I seem to go into a passive autopilot mode sometimes - ADD or just boring film? :P).
However, with games you tend to spend from 15-30hrs if not more, and so unless the story is relatively simple (eg. Zelda: Ocarina) by the end you tend to forget your character's motivations from the start of the game, or even some story elements.
I'm not really into epic RPGs, so I can't comment on that area, but surely it's even worse in that field?
I think when a story is created for a game, the game is perhaps looked at and plotted out timeline-wise like a film where acts may be put in and plot points, but perhaps the writers and designers are not thinking through how long each section will be? Maybe each level would benefit from having 3 acts and plot points, rather than it beign spread throughout the entire game?
Or maybe it's just down to your level of enjoyment and involvement as a player? I mean, Halo's 10 levels are pretty big but I really enjoyed and remembered the story there, whereas I couldn't even tell you about the story in Splinter Cell (which I played through entirely, but largely ignored), or say Hitman 2 (which I enjoyed but skimmed through the story elements to get to the meaty gameplay
).
The reason I ask is that with a film, you sit down and watch 2hrs and then it ends (although for some reason, even in films I seem to go into a passive autopilot mode sometimes - ADD or just boring film? :P).
However, with games you tend to spend from 15-30hrs if not more, and so unless the story is relatively simple (eg. Zelda: Ocarina) by the end you tend to forget your character's motivations from the start of the game, or even some story elements.
I'm not really into epic RPGs, so I can't comment on that area, but surely it's even worse in that field?
I think when a story is created for a game, the game is perhaps looked at and plotted out timeline-wise like a film where acts may be put in and plot points, but perhaps the writers and designers are not thinking through how long each section will be? Maybe each level would benefit from having 3 acts and plot points, rather than it beign spread throughout the entire game?
Or maybe it's just down to your level of enjoyment and involvement as a player? I mean, Halo's 10 levels are pretty big but I really enjoyed and remembered the story there, whereas I couldn't even tell you about the story in Splinter Cell (which I played through entirely, but largely ignored), or say Hitman 2 (which I enjoyed but skimmed through the story elements to get to the meaty gameplay

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