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My thought about games

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    My thought about games

    As I grow older I am finding games to be less and less entertaining. It's not because I don't like/play games anymore. In fact I look for games to play all the time. But it turns out more often than not that they do not meet my expectations. At first sight a game might look like everything I could have hoped for. But once I play it that magical anticipation is over. I face the reality of playing an average game. My console starts to accumulate dust again, and then I start to anticipate another game, reading about it and looking at screenshots--conjuring my own image of the game.

    In other words, my imagination eclipses the game. What I think the game is, is more than what it actually is. Could it be that games nowadays limit our imagination? Realistic games don't give us much room to imagine; instead they try to mimic reality--something games can never achieve. So instead of employing imagination, I take a game for what it is. For instance, a game that provides only a basic setting will be made up for with my dynamic, flexible imagination (think NES Zelda). But a game with realistic environments, like Fable, won't let me imagine what it would be like to be there--rather, I am there, in that world where the ambient sounds that come from a river or ocean is always the same. All I see/hear is all there is.
    The content is fixed.

    Am I out of my mind, or does anyone share my thoughts? I'm just trying to find a reason for why I don't enjoy today's games as much as those back then. Some oldschool games still make me feel like I'm 12 (Ultima VII for example). But it probably has more to do with maturing and getting used to stimulation and entertainment.


    it's one of those philosophical nights for me.

    #2
    Try those text adventure instead

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      #3
      I agree with most of what you said in the second paragraph Hyn. I've realised this before, but not in depth. Fantasy is more fun than realism in my opinion. Sure, have your realistic games for those who find them entertaining, but developers shouldn't abbandon fantasy-type games where a lot of the game comes from your personal imagination. So different people will walk away with a different experience. Thus making games conversation will be much more interesting as there are more points-of-view in games.

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        #4
        I agree. Just stuck the remainder of my once extensive games collection on Ebay.

        There is nothing new anymore, which shouldn't really surprise anyone. I've not seen a genuine, unflawed game mechanic for years. I've always been a Nintendo fan, but the gamecube outing (for the most part, Animal Crossing and a couple of others aside) has been substandard.

        Having said that, this year looks pretty good coming up to Xmas, but if nothing really grabs me i think i'll fling it all for a couple of years and then come back, somewhat unjaded.

        Burnout 3 has been pretty good. It's as if Jerry Bruckheimer got involved with the old racing mechanic and explained what the market actually buys.

        There are plenty of other games out there as well which will either make or break me as a games buyer.

        Time will tell.

        At the end of the day, i think i'm a 30 year old boy and it's about time i grew up.

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          #5
          I can't fathom how Fable's settings are any more (or less) realistic than Zeldas. I think you mean settings have become more detailed and greater emphasis is put on background information, thus leaving less space for the imagniation to run riot, rather than realistic.

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            #6
            Yeah, I started feeling this way a good few years ago, really. Which is why I've kind of given up on RPG's and games that try to tell a story. I prefer shmups and pure action games these days. Ico is the exception, though - I reckon it's a perfect example of how a game can be visually ambitious, yet leave so much of the story to the imagination of the gamer. It's probably the richest videogaing experience I've ever had, yet it lacks virtually all of the cliches of similar titles...

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              #7
              Originally posted by Lurch
              I prefer shmups and pure action games these days. Ico is the exception, though
              I agree - these days I tend to be playing less and less games that rely on pulling me into the story/setting/whatever, and instead focus on shmupping and platforming - games that rely on abstract ideas.

              There are notable exceptions though, Ico being one (of course), but there are other games; a number of gamecube titles (Metroid Prime, Zelda) and the underrated Beyond Good and Evil to name a few.

              I grew up playing games on computers and not on consoles so I am in the lucky position where I can discover all the great console games now. On the other hand I almost given up on the PC ...

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                #8
                The problem is the lack of arcades. When console games were imitating what was in the arcade they tried to grab you in the first 30 seconds. Now they think they can string you along for 10 hours. How many 10 hour movies or music albums have you listened to? None. There's not a hope in hell something that long can hold your attention unless it's incredibly well paced. And most games these days are paced horribly.

                We need shorter, cheaper games made by small development teams. The games that have help my attention most in the last 5 years have all been mods.

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                  #9
                  Ironically Molloy, there are plenty of games like tihs about. They just get criticised for being "too short".

                  Comment


                    #10
                    I do agree with this thread and it is something the industry needs to address. IMO games are too long and too involved today. This is part of the reason I like Japanese games. Not knowing exactely what's going on all of the time is good.

                    A lot of part time gamers I know are getting annoyed that games are becomming too hard, complicated and deep. People want to sit down for an hour when they're bored, make progress and have fun.

                    I also have moved away from RPG and adventure games to the action orientated games. Videogames were all about fantasy and escapism not reality.

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