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PS2 Analog Buttons

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    #16
    The analogue face button acceleration in GTA3 annoys the hell out of me. About the only thing The Getaway did right was to put the accelerator on the right analogue stick.

    I suppose it works okay kind of in Metal Gear Solid 2, but I wish they hadn't made two different arrangements for single shot and automatic weapons. They work in DOA Xtreme Beach Volleyball as well I think.

    But really, analogue triggers are far preferable to analogue shoulder buttons if your talking driving games. That's one of the reasons I'm holding on for the Xbox version of Burnout 2.

    Later.

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      #17
      The DC analogue triggers were wonderful. Balancing the revs at 7 for a boost start in Daytona is very satisfying. The only problem is the placement of the triggers. I've got long fingers and it hurts having to curl them around at an unatural angle.

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        #18
        GC triggers > all. TBH!!

        That great "click" it has at the bottom, fantastic. And it's got plenty of movement in it. But it probably wouldn't have happened with Sega's DC pad.

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          #19
          Originally posted by KempStar
          Why would they do it for financial reasons? surely analog components are more complex, and thus expensive than digital ones.
          Yes, but by changing the design, they guaranteed themselves a nice hefty profit from the sale of controllers. Had they stuck with Dual Shock controllers, most of their existing customer base would have been using what they already owned. To the cynical eye, it seems that Sony changed the design simply to justify asking their customers to splash out on new controllers.

          Jay

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            #20
            I find the way controllers have been designed nowadays is the major deciding factor when deciding what format to buy on.
            I find some games are brilliant for the GC controller yet others are useless. Obviously shoulder triggers with travel are good for driving games so the GC or xbox has the upper hand there. But for me the GC controller tends to stick ever so slightly when you first press them, making them virtually useless on games where you want to press the shoulder buttons frequently but very quickly.
            For example the only controller that frequency would work on is the PS2 controller, the shoulder buttons from the others make it unworkable.
            (sorry to go off topic here but ......)
            Similarly button position for the gamecube - only seems designed for nintendo styled games. Imagine playing a fighter like Rocky with the GC controller, i'd take the Xbox or the PS2's anyday of the week.

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              #21
              Originally posted by C'
              The amount of travel in the Dual Shock 2's 'analog' buttons is not important. It's how much pressure you exert on them once they are pressed down that is the determining factor.
              Is this true?

              Didn't the NegCon (or whatever it was called) have half way decent analogue buttons? Looked a bit chunky but had proper play and an uppy downy motion? Instead of the ****ING **** WASTE OF TIME Sony cursed us with?

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                #22
                Joe on the street, doesn't realise they are analogue, the face buttons that is. Quite frankly I think Sony were trying to innovate, but missed the boat. I can't use analogue face button's, triggers are fine in the Dreamcast mould, but the PS2 shoulders are too spongee for any kind of subtlety, hence ps2 racing games opt for the rather camp face buttons. It's like having a light dimmer switch you can only press, fine adjustments are nigh-on impossible.

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