I was reading a book which was detailing the differences between a [theatre] play and a screenplay/movie, and it struck me that games, so often striving to be like movies, actually have more in common with the theatre than the cinema regarding story.
I mean, look, the camera in a movie tells you where to look, zooms in on facial expressions and basically shows the audience what they should be looking at - like a cutscene in MGS.
In theatre, the actors motion with their bodies with actions that would look 'too big' on-camera, and you're not 'told' where to look - like a scripted sequence from Half-Life.
Another thing is with regards to 'scenes'. The camera in a movie can jump around from location to location, even backwards or forwards in time. A theatre must use tricks if it is to do this, but in general, it's constricted to sets which aren't that easy to chop and change within a second of editing.
This is similar to 'levels', I guess in games.
Any thoughts?
I mean, look, the camera in a movie tells you where to look, zooms in on facial expressions and basically shows the audience what they should be looking at - like a cutscene in MGS.
In theatre, the actors motion with their bodies with actions that would look 'too big' on-camera, and you're not 'told' where to look - like a scripted sequence from Half-Life.
Another thing is with regards to 'scenes'. The camera in a movie can jump around from location to location, even backwards or forwards in time. A theatre must use tricks if it is to do this, but in general, it's constricted to sets which aren't that easy to chop and change within a second of editing.
This is similar to 'levels', I guess in games.
Any thoughts?
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