Just started Vice City, largely because of the nine hours of 80s pop tunes on the soundtrack. The game has muddy graphics (thank god you can turn off the "trails"), and blocky environments, but otherwise, what a blast! The voice acting is great, but what I think is really making it fun is the freedom of the environment. In truth, it's probably a bit linear, but it seems open-ended, which is probably more important.
No more getting stuck not knowing where to go. I suppose it could still happen, but there's always something else to do while you think about it. This is what I really liked about Mario 64, the SCUMM adventures from LucasArts, and to a lesser extent, the old Wing Commander games, HALO, and Zelda: Ocarina of Time.
So many games are linearly scripted. Just a little bit of branching to flatten out the structure makes such a big difference.
No more getting stuck not knowing where to go. I suppose it could still happen, but there's always something else to do while you think about it. This is what I really liked about Mario 64, the SCUMM adventures from LucasArts, and to a lesser extent, the old Wing Commander games, HALO, and Zelda: Ocarina of Time.
So many games are linearly scripted. Just a little bit of branching to flatten out the structure makes such a big difference.
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