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Amazing Virtua Fighter 4 Evolution Combo Vid

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    #16
    Yes no doubt about that, the gentlemen truly shown just the sort of things you can pull off once you have the imagination to think about it and the quick fingers.

    He is a for sure. Now I would like to see him play against challengers as VF4 Evo is a chess game.

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      #17
      the quick fingers
      Fear my l33t buffering skillz2! I need more heads to pass by - if anyone is up for some Evo sickness give me a shout!

      In fact I'll do some more vidz tonight - I have a new score on Psyvariar's Cloudbank stage and some GRIMY Akira and Goh fights.

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        #18
        The funny thing is, the guy who won the SBO used Goh and never used anything more than two hit combos. He just relied on his sick priority, stuns, throw damage and strength. He didn't even use any of Goh's OTG grabs. All of this despite going on for around 15 rounds and remaining totally unbeaten.

        Combos maketh not the man, TS Chun-Li and VF4E Goh prove that.

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          #19
          Goh is just ****ing disgusting!

          All you need is one chance....just one little opening or lapse in concentration - and it's pain! I'm going to become sick with him!

          I got a 4 hit juggle into throw combo with Goh - can I be a man too? or just Selected Manz?

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            #20
            My Goh doesn't have any combos, all he does is spit on his oppenant's face then walks off.

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              #21
              Yes, Saur truly surprised with me with buffer attack. I think he is ready for my Lei Fei and Lau Chan now.

              I'm Goku and Saur Urm Buu, I've trainned him so we can match each other evenly. Now come and battle him to increase his power level.

              If I had VF4Evo for myself then I'll be on Super Saiyan 3 by now.

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                #22
                Watched those vids earlier on and while impressive, I would have been more impressed seeing some of those combos in the heat of a match. Many of those combos aren`t garenteed either, but the editing was nice.

                I`m loving this game far too much to the extent that I honestly don`t want to play anything else right now. I feel almost unsatisfied touching other games (except for Made in Wario- thats special ). It is just the best game ever and has too much packed into it, too much to learn and refine- and I can`t get enough of my challenges down the arcades (finally got around to registering my card a couple of weeks back so have been challenging on Evo everyday since then). Theres NOTHING more satisfying in gaming than learning more set-ups, and truly learnign new moves and tactics and applying them into your challenges and learning to mix them in with your fighting style- simply NOTHING- the game is a total monster that will rinse thousands upon thousands of hours out of anyone who is serious about getting good at the game.

                Watching the sickest Lion, Kage and Akira players in Japan the other day truly has inspired me to do my best to improve.

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                  #23
                  I hate you. ft:

                  I dont care what you say - Goh spits in random girl's hair and laughs walking off his his boyz (Lizardman, Dante, Vash and Jojo)

                  I'm Goku and Saur Urm Buu, I've trainned him so we can match each other evenly. Now come and battle him to increase his power level.
                  I aint Buu I'm more of a Jojo - ****ing sick brer but doesnt know how far he can go (or even cares), stands around screwing at people for no reason but has good taste in hats and heavy bling!

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                    #24
                    The comboes were good but I have to agree only truly impressive unless pulled off in the heat of a battle,
                    Theres NOTHING more satisfying in gaming than learning more set-ups, and truly learnign new moves and tactics and applying them into your challenges and learning to mix them in with your fighting style- simply NOTHING- the game is a total monster that will rinse thousands upon thousands of hours out of anyone who is serious about getting good at the game.

                    Watching the sickest Lion, Kage and Akira players in Japan the other day truly has inspired me to do my best to improve.
                    Yeah when I saw vids of the elite players in Japan it also inspired me to improve my play, Saur you sound as if you nearly ready for my Wolf and Shun ,
                    be round some time this week for a battle!

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                      #25
                      Saur i'd like to see your EVO vids. Oh and explain buffering to me......

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                        #26
                        The whole point of a combo vid is to show combos.
                        Yes all of them are valid since the character tech rolls after them.

                        In a heat of a battle you would go for the most powerful ones.

                        Not the flashy ones althought some of the high level players do this.

                        Anyway i'm glad you guys enjoyed it.

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                          #27
                          Oh and explain buffering to me
                          Always a pleasure to actually talk about PLAYING games!

                          Buffering is completing a move command while another move is in motion.

                          For example - Akira's Dragon Lance is 3+K+B, 6+P, 466+P+K

                          Each motion must be completed before the last has finished - so it's called buffering.

                          It's not just simple commands like above tho - the whole gameplay of Evo is based on anticipation as well as the flexibility to think your way out of situations very quickly. For example you throw a standing P K, cancel the K a few frames in to stop the animation while immediately inputting a throw or move command during the animation so that it activates as soon as the kick is cancelled.

                          Suppose there are some empty frames during an opponents setup or combo - you can buffer in an attack so that you complete the move as soon as those frames occur.

                          You can use it defensively too - you can for example throw a move you know for a fact your opponent will avoid and counter with his throw. If you know what throw he will come with you buffer in the correct throw cancel motion while the move is happening, on top of that you include a sidestep in the buffer incase he DOESNT throw you - so you can insure yourself against just about anything in Evo.

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                            #28
                            I'm loving Evo, but I'm still much of a novice.


                            Saur, or indeed any of you Evo boys where the hell do I start, in order to become the ?

                            To tell you the truth, its all very overwhelming, but I want to really master this game!

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                              #29
                              I don't mind training another person up on the game, I'm sure Saur wouldn't mind either.

                              Saur: I might meet you this weekend, something I want to show you.

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                                #30
                                From CVG AM2 interview:

                                In the five years between VF3 and VF4, how much of that time was dedicated to R&D for VF4? Also what was the breakdown of time for R&D on VF4 (time dedicated to each aspect of it)

                                Kihara: Development of the game took about one year. I am sorry, but we cannot explain the breakdown of time.

                                Please can you explain the concept of 'Yomi' in Virtua Fighter - a term used by expert players to describe a key aspect of the gameplay. Also, how do you explain the difference between how VF is played compared to any other fighting game?

                                Kihara: 'Yomi' means your foreseeing the movements of the opponent. In the VF series, you cannot win a match just by taking fixed actions. It is possible for the one who foresees the movements of the rival to win.

                                I give a simple example - there is a three-way standoff as follows; Toward Hit, Guard and Evade are effective; toward Guard and Evade, Throw is effective; and toward Throw, Hit is effective. From these points, the battle of seeing through each other already begins, trying to know how the opponent will act.

                                Even when you are in a disadvantageous state such as being attacked, if you win this forecast battle, it will become possible for you to reverse the situation and develop the match to your advantage.

                                One of the comprehensible characteristics of the VF gameplay is that its control system is simple - it consists of one lever and three buttons. With the simple control system like this, you can perform various actions such as more than 3,000 techniques, Guards toward high/middle/low attacks, Throws, Throw escapes, Evading, etc.

                                Besides, the games are created in the way that you can intuitively understand on sight how much damage you have received and whether the situation is advantageous/disadvantageous to you.

                                New characters Brad and Goh are among the coolest we've ever seen from AM2. Plus the existing characters are looking much cooler in VF4 and VF4 Evo. Who is responsible for the design of the characters, what is their professional background?

                                Kihara: The designer who created Goh is the one who has been continuously responsible for Akira, Kage, etc., since VF4. As for Brad, he was created by the designer who continues to be in charge of Lion, Aoi, etc., since VF4. I am afraid that we cannot reveal their names and background.

                                What is the reason for excluding undulating arenas for VF4 and VF4 Evo? Is it likely that undulating arenas will return in VF5? By the way... when will we see the first information on VF5?

                                Kihara: It would be more comprehensible when you think VF4/VF4 Evo to be a different form of a sequel of VF2, rather than of VF3. That is, as a sequel of VF2, there are two evolution forms: VF3 and VF4/VF4 Evo.

                                In VF3, there were undulations and the forms of stages were complicated as well, somewhat like in a street-fight (out-of-door match) style. Although we received really favourable comments for them, we also got criticism that they were confusing.

                                Then, with VF4/VF4 Evo, we pursued freshness, as we made them simpler. Now the stages are square and without undulation. In short, we changed the form of fights into "matches". The form was made to be easier to comprehend, as well as for players to foresee each other's movements.

                                About VF5, I am sorry that there is nothing we can talk about at the present stage.

                                At which stage of the development of VF4 did AM2 have the idea for VF.Net? Did you imagine that it would become so popular? Do you have plans for any other networked games? And, wouldn't the VF.Net system be perfect for Xbox Live?

                                Kihara: From the early stage of development, there had been the idea. As for popularity, we feel truly honoured to have gained support from the users beyond expectation. Concerning a networked game, we have currently "Sega The 4 Players Mah-Jong MJ -- Network Battle Version". Please continue to look forward to the networked games of SEGA-AM2 in the future.

                                Will there be a version of Virtua Fighter 4 for Xbox?

                                Kihara: I have no idea, but I am afraid that there is no plan at the moment.

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