Just a thread to talk about your favourite fighting games, your favourite combos, characters, and why such games pwn. 
Today I've returned to playing VF4 Evolution. It's such a cool game on so many levels! Just before giving up last time I started with Akira, got fairly good and went up to 8 Dan on Quest mode, but then I sorta just levelled out in terms of how good I was at the game, and found my win/lose ratio take a battering, and I didn't return to it again. The AI went a bit silly on me too.
There's a few things I feel that are wrong with the game though. Crouching P is a little too powerful, as is the rising sweep. I love standing next to an opponent as they always try to do the sweep, and I do Akira's really badly animated jumping kick in their face. AI never learns
On the note of the AI though, it really is fantastic. After playing Street Fighter III : Third Strike so much recently it's refreshing to go back to an AI that changes per character, rather than this unpredictable AI in SF3, that you can't even parry against because it's that unpredictable. Thank god for online SFIII 
On that note too, I learnt a new Makoto combo online. Make sure the opponent is not against a wall, perform Super Art II (Abare Tosanami), after last hit dash forward, perform a weak punch Fukiage (623P) then an EX Fukiage for extra powaire.
I might dig out the Dreamcast for some old-skool Super Street Fighter II X later, or just play Hyper SFII online with peeps from the boards.
And remember: SF WILL NEVER DIE MOFOS!

Today I've returned to playing VF4 Evolution. It's such a cool game on so many levels! Just before giving up last time I started with Akira, got fairly good and went up to 8 Dan on Quest mode, but then I sorta just levelled out in terms of how good I was at the game, and found my win/lose ratio take a battering, and I didn't return to it again. The AI went a bit silly on me too.
There's a few things I feel that are wrong with the game though. Crouching P is a little too powerful, as is the rising sweep. I love standing next to an opponent as they always try to do the sweep, and I do Akira's really badly animated jumping kick in their face. AI never learns


On that note too, I learnt a new Makoto combo online. Make sure the opponent is not against a wall, perform Super Art II (Abare Tosanami), after last hit dash forward, perform a weak punch Fukiage (623P) then an EX Fukiage for extra powaire.
I might dig out the Dreamcast for some old-skool Super Street Fighter II X later, or just play Hyper SFII online with peeps from the boards.
And remember: SF WILL NEVER DIE MOFOS!
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