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    The Fighting Game Thread

    Just a thread to talk about your favourite fighting games, your favourite combos, characters, and why such games pwn.

    Today I've returned to playing VF4 Evolution. It's such a cool game on so many levels! Just before giving up last time I started with Akira, got fairly good and went up to 8 Dan on Quest mode, but then I sorta just levelled out in terms of how good I was at the game, and found my win/lose ratio take a battering, and I didn't return to it again. The AI went a bit silly on me too.

    There's a few things I feel that are wrong with the game though. Crouching P is a little too powerful, as is the rising sweep. I love standing next to an opponent as they always try to do the sweep, and I do Akira's really badly animated jumping kick in their face. AI never learns On the note of the AI though, it really is fantastic. After playing Street Fighter III : Third Strike so much recently it's refreshing to go back to an AI that changes per character, rather than this unpredictable AI in SF3, that you can't even parry against because it's that unpredictable. Thank god for online SFIII

    On that note too, I learnt a new Makoto combo online. Make sure the opponent is not against a wall, perform Super Art II (Abare Tosanami), after last hit dash forward, perform a weak punch Fukiage (623P) then an EX Fukiage for extra powaire.

    I might dig out the Dreamcast for some old-skool Super Street Fighter II X later, or just play Hyper SFII online with peeps from the boards.

    And remember: SF WILL NEVER DIE MOFOS!

    #2
    Originally posted by Tom Salter
    Today I've returned to playing VF4 Evolution. It's such a cool game on so many levels! Just before giving up last time I started with Akira, got fairly good and went up to 8 Dan on Quest mode, but then I sorta just levelled out in terms of how good I was at the game, and found my win/lose ratio take a battering, and I didn't return to it again. The AI went a bit silly on me too.

    There's a few things I feel that are wrong with the game though. Crouching P is a little too powerful,
    Just thought I'd post a link to this cause alot of people who casually play the game often say this about low punch and the following link will help people out in this case as a starter: http://virtuafighter.com/versuscity/.../page/0#122779

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      #3
      Thank god you found that link! I wanted to reply with an explaination of low punch and The Taps Game, but I dont have the strength! >_<

      My favourite beat em up is Soul Calibur - specifically it's DC Soul Calibur Lizardman, he's a science!

      He's got no long strings of attacks, infact it's only sigular hits that are effective but these singular strikes have very small recovery times and can be freely mixed into and out of setups. His movement is wicked, rapid-hcf gets him slinkin forwards low to the ground and 2 sidesteps (even in opposing directions) can be buffered into each, he can walk forward while still guarding too. I've separated out his 3 ways to attack (kicks, sword and shield) - and I have untold structured and varied flowcharts for each.

      It's all about his shield and the attack direction, once I mastered the properties and the way the commands reverse depending on what side I'm on - I can proper manipulate my opponent with a endless flowchart. On a backhand it knocks the opponent's head back and stuns just enough for a free hit - if it connects as a hook it knocks them down. With this shield 22A will stun on player 2 side and 88A will stun on player 1 side (and vice versa for the other hook style shield hit) - but this move can be either one or two hits (either stun,knock or knock, stun depedning which way I've thrown the opening command and which side you're on) - my trick is to always be keeping track of where I am in this regard and mix my shield into my flowcharts to make you eat the stunning hit by never letting you guess when it's coming or making you block a hit to eat the second as you try and recover. The flowcharts (made up of the moves which have the least recovery frames and the fastest execution - into fakes and feints, such as a jumping slash that actually hits low) I use between the stuns and fake stuns incorporate sidestep properties and commands buffered into those sidesteps - when people try and break out they find I've already shifted round to the side (cos both the shield and the attacks to mask my stun method AND my launchers are sidesteps). Like VF down + A is the fastest striking attack, and can be used to pad things out but that's not the main reason if you play Lizardman - his rising strikes out of this are insanely hard to beat....and they STUN!

      Then there's the spacing of the arena - he can stun you off one shoulder ram if you are cornered, and I can ring you out from a sidestep if I'm cornered - either way, no matter the situation - I win!

      Juggles.....he's disgusting for juggles too! Max hits I ever got was 11 off his 33B launcher, but it can be escaped. Check this out - this freaks and swings the camera round and switches the players over (the controls reverse for the escaping direction half way through! BWAAHAHAA!11 -)
      66B - 22A - B - 88A,A - 66BC (uppercut, hook shield, slash, backhand shield, hook shield, SLASH!) = about 70% off your bar from full heath! >=)

      Last edited by Saurian; 01-02-2005, 15:18.

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        #4
        I'm still a learner with VF4, so excuse my n00bishness when saying things like that :P

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          #5
          SF3 MOFOS!!!!

          I just got my self sorted with SANWA parts. Oh my GAAAAWD it's so slick. I started playing as Dudley last night for the first time. I had no idea this guy was such a beast! A simple 6+MK 6+MK 6+HP chain takes off like 1/4 health!

          VF4 Evo is staring at me on my shelf! I got it back when I only had a pad. But now I'm in the middle of making my stick universal, so as soon as I'm PS2 ready with my sanwa stick I'll be on it.

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            #6
            VF4 is easily the most complete and well put-together fighter ever made. It is simply an astonishing achievement and I couldn't think of any other ways to improve it (except better graphics, more characters and silly things like that). The core gameplay engine is unbeatable IMO.

            Favourite 2D fighter would have to be KOF Dream-match edition on DC. Was a right classic that.

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              #7
              I've never 'touched' VF4. I've always wanted to.

              I have a natural aversion to 3D fighters, though. Project Justice is the exception.

              I've seen VF4 Evo cheap around all over the place, but my timid little two-dimensional fingers always... recoil... in... trepidation.

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                #8
                Originally posted by Tom Salter
                I'm still a learner with VF4, so excuse my n00bishness when saying things like that :P
                Nah tis cool, just heard from alot of people startiing out on VF that low punch is overpowered.
                Good 3d game imo to get into believe it or not is tekken (5 out on ps2 soon)..., back for block more or less plays 2d to me apart from the occasional evade but they work differently to vf.
                ( Saur and his Lizard are broke, that guy's too good for Soul calibur 1 )

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                  #9
                  Balls 3D

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                    #10
                    Last night I played a load of Street Fighter Alpha. Whilst it's hardly deep, that game is soooo much fun! The style is awesome, the speed manic, it's a very carefree game, and it's a great change to go back to after the technicalities of SFIII. You have to think far less, it's more of an instinctive game to play.

                    Today it looks like some more VF4. \o/

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                      #11
                      is anybody going take up play asias new offer on The King of Fighters: Maximum Impact?
                      i quite fancy trying something new and it looks quite fun

                      and one day soon i swear i will go back to 3rd strike on live.

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                        #12
                        Hi, I'm very old. What does 6+MK 6+MK 6+HP mean? I'm pretty sure MK = Medium Kick and HP = Hard Punch, but what's the "6+" all about?

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                          #13
                          I would guess at clock directions, i.e. down... but what do I know. Why can't people stick to the same terminology...

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                            #14
                            It's an easy way to express directions -

                            Numeric keypad = joystick

                            789
                            4*6
                            123

                            (much faster than writing downback, downback - forward etc)

                            You guys really should be looking to get into The Rumble Fish if you want a new 2D beat em up to play, it's ridiculously good!

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                              #15
                              AFAIK it's just shorthand for the 8-way directions, like the numpad on your keyboard.

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