Sometimes, it's the little things that make the biggest differences. In terms of video gaming hardware, those little things can annoy and irritate users immensely.
What I'm looking for then is examples of gaming hardware that -despite being good on the whole- is somewhat let down by one or two little faults. I'll start with some examples:
GBA - The dull screen : An obvious one this and -to be perfectly honest- something that didn't really bother me at all (the original GB was no different), but I could appreciate why other users may have had a problem with it all the same.
Atari 520ST - Joystick port : I never had one of those, but they were quite popular amongst my friends at school when I was 15 (I preferred the Amiga). Now, I actually liked the machine's aesthetics, but the earlier 520STs had joystick ports underneath the unit, which meant you had to lift the machine fiddle around with its underside. To this day, I'm genuinely staggered this got through QA.
Commodore 64C - SID chip alterations : Of course real men (and women) had the breadbin, but the redesigned 64C was fairly ubiquitous. As well as changing the case, some bright spark thought it would be a good idea to mess with the celebrated SID chip and completely remove one of its best features. Games with digitised music always sounded quieter on my friend's 64Cs, and this was because the SID chip had been tweaked in order to disable its ability to play samples. Nice one, Commodore. This would be like Nintendo re-releasing the SNES with Mode7 funtionality removed.
PlayStation - analogue sticks : Yuk. Bulbous, imprecise and slippery. Sony got everything else right with this pad (imo), but the analogue sticks are terrible. Here's hoping they actually do something about it with the PS3...
That's it for now. Please discuss your hardware blunders here.
What I'm looking for then is examples of gaming hardware that -despite being good on the whole- is somewhat let down by one or two little faults. I'll start with some examples:
GBA - The dull screen : An obvious one this and -to be perfectly honest- something that didn't really bother me at all (the original GB was no different), but I could appreciate why other users may have had a problem with it all the same.
Atari 520ST - Joystick port : I never had one of those, but they were quite popular amongst my friends at school when I was 15 (I preferred the Amiga). Now, I actually liked the machine's aesthetics, but the earlier 520STs had joystick ports underneath the unit, which meant you had to lift the machine fiddle around with its underside. To this day, I'm genuinely staggered this got through QA.
Commodore 64C - SID chip alterations : Of course real men (and women) had the breadbin, but the redesigned 64C was fairly ubiquitous. As well as changing the case, some bright spark thought it would be a good idea to mess with the celebrated SID chip and completely remove one of its best features. Games with digitised music always sounded quieter on my friend's 64Cs, and this was because the SID chip had been tweaked in order to disable its ability to play samples. Nice one, Commodore. This would be like Nintendo re-releasing the SNES with Mode7 funtionality removed.
PlayStation - analogue sticks : Yuk. Bulbous, imprecise and slippery. Sony got everything else right with this pad (imo), but the analogue sticks are terrible. Here's hoping they actually do something about it with the PS3...
That's it for now. Please discuss your hardware blunders here.
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