Originally posted by ?pint
There was the fact that random battles were far too frequent, much more so than any other FF title, meant that they did become annoying. Also, the entire process of drawing magic from enemies meant the battles became more long-winded than they needed to be, especially if you wanted to decent stock of magic. Also, many of the regular fights later in the game felt like mini boss battles and took a touch too long. All in all, battling was a chore (no other FF title has made me feel this way).
Secondly, the junctioning system was much too complicated than is necessary, yet despite it's complexity didn't offer a great degree of flexibility which you may expect. FF7's materia system is much simpler, yet also offers grerater degree of freedom to experiment and find new combinations.
Lack of exploration opportunities also bugged me. The world map was massive but there were very few areas that were open for exploration that were only there for bonuses. The only reward for exploration was hidden draw points which got repetitive very quickly. Also, in the main game areas there were no hidden/alternate paths that led to secret treasure chests. In other games (again FF7 especially) there are other routes that don't need to be explored to finish the game, but often contain another treasure chest to open. I found it incredibly rewarding to battle my way down an alternative path then to be rewarded with a new accessory, new sword for Cloud or new piece of materia
Conversely, every FF game since 7 has annoyed me in some respect, it's just that FF8 did so many things wrong, when compared to its superlative predecessor.
Comment