Really started playing the new Zelda with a passion at the weekend and have made quite good progress and I'm enjoying it immensely. Certainly one of the best games I've played so far this year.
However something struck me while knocking off one of the dungeons last night. I was really really enjoying some of the creativity shown in the design of the puzzles and the way the dungeon opened up as I picked up the latest 'tool' was absolutely sublime (very Zelda, but just sublime). Then it dawned on me that I had something that could only be described as dread lurking in my mind - dread of the inevitable boss battle.
Sure enough eventually I made my way to the boss and here we go. Hack. Slash. Hack. Slash. Sure it used my latest gadget but I never felt like I was being 'smart' like I did through much of the rest of the dungeon.
I'm not picking on Zelda here - plenty of other games use cliched boss encounters. But Zelda stands out for me because the rest of its design is so well conceived and implemented.
What I'd really like to see at such points is some kind of 'ultimate conundrum'. Sure have a big enemy to defeat but I'd like to do it by using my brain to solve a more complex problem with more (interlocking) elements than you do in your typical room.
Do people think this is possible? Are these traditional boss encounters still here due to convention? Or a lack of imagination?
However something struck me while knocking off one of the dungeons last night. I was really really enjoying some of the creativity shown in the design of the puzzles and the way the dungeon opened up as I picked up the latest 'tool' was absolutely sublime (very Zelda, but just sublime). Then it dawned on me that I had something that could only be described as dread lurking in my mind - dread of the inevitable boss battle.
Sure enough eventually I made my way to the boss and here we go. Hack. Slash. Hack. Slash. Sure it used my latest gadget but I never felt like I was being 'smart' like I did through much of the rest of the dungeon.
I'm not picking on Zelda here - plenty of other games use cliched boss encounters. But Zelda stands out for me because the rest of its design is so well conceived and implemented.
What I'd really like to see at such points is some kind of 'ultimate conundrum'. Sure have a big enemy to defeat but I'd like to do it by using my brain to solve a more complex problem with more (interlocking) elements than you do in your typical room.
Do people think this is possible? Are these traditional boss encounters still here due to convention? Or a lack of imagination?
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