Prophet from Retrogames has written a nice review of the GamePark32, including some thoughts on the new front light unit. Worth a shufty:
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nice GP32 and FLU review
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An excellent review of an underated handheld.
i saw this at last years ECTS show, (about the only thing of note that caught my eye there), i'd almost forgotten about it, i thought that they would have caught on more by now.
Their versatility is second to none, the fact that you can download emulators, music and films and store them on a smartcard, i thought that alone would have been a major selling point.
i guess that as they are not mainstream, with very few uk suppliers and little in the way of software means that it will pass most of us by.
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I'm tempted to get one, and this months cheeky pay cheque has gone through...
Has anyone got any recommendations on where to buy? I've seen www.gbax.com, and that seems to be about as good as it gets for the uk... am I wrong?
Also, more importantly, if I bought one I'd have to get a commercial game or two. Any recommendations? Did I hear that there was going to be an arcade perfect port of SFZ3 at some point?
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Does anybody know how easy to use the development software is?
Also would somebody like me who knows little programming ( a small bit of Java and C++) be able to develop a game for the GP32?
I am also interested in the GP32 but as i have just gotten a NGPC i think i will stick to that for now until i can get some new software and their is better english language support for the console.
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Originally posted by The MoleDoes anybody know how easy to use the development software is?
Well. That and emulation. Having my XBox chipped as really rekindled my love of emulation and to think I could have it on the move. Hmmm hmmm.
EDIT: I've been having a look at some sample code I dug up on the net courtesy of Google and it looks a doddle. At least to get started. If you know C. As I understand it (and someone please correct me if I'm wrong) there are no hardware 'sprite' bits and bobs like you'd find on the GBA. So thats all implemented in software - I don't know how far the libraries support sprites but I guess at worst you'd have to write some code to draw sprites direct to ram. Which means if your looking to push the system or planning on having loads of sprites flying around your going to have to resort to ARM code.
DOUBLE EDITI should just add that I say it looks a doddle from the point of view of someone whose being using C/C++ for 10 years + and as had some (limited) exposure to ARM chips before. Don't want to mislead anyone
TRIPLE EDIT (I really must stop) I've just found that the version of Elite that was ported to the GBA (Elite: The New Kind) discussed elsewhere in this folder is also available on the GP32 as a 'work in progress':
I'm going to have to give this gadget some serious thought
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Try this one http://membres.lycos.fr/kris4leloo/. Its a direct link to the page of the guy who was working on the port.
Its kind of difficult to tell just how far along this came but (I believe) there is an emulator available for the GP32 and I'm planning on checking it out over the weekend. On the basis that I was contemplating investing in a flash linker for portable Elite but, like you, would rather splash out that little bit more and get my hands on something more useful!
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Gah, another GP32 review which reviews it for what it could do, rather than what it actually IS doing.
Every commercial game = rubbish
Every emulator released = rubbish
Video capabilities = laughable
MP3 capabilities = better out there for the money
I wish people would actually state that only about 2 emulators are any good on it when reviewing it. A review is a subjective appraisal of what a product does, not what it could potentially do.
Maybe 12 months down the line, there might be a reason for buying one of these things, but shaky PCEngine emulation isn't it.
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