The "Making of.. James Pond II: Robocod" in Edge this month reminded me why the 16-bit characters were great. The bosses in those games were just really silly and wierd. You didn't know what to expect from one screen to the next. Current gen stuff is certainly alot more polished but in the 16-bit days even the ****e games had the capacity to surprise you.
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Originally posted by kingston ljI agree there needs to be more realistic vulnerable characters that people can identify with more. I sometimes get sick of all the macho steroid deep voice freaks as well- but it seems that designers like things to be larger than life!
On the other hand we have the likes of Haggar- surely one of the great videogame creations!
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Originally posted by FastwareBut Haggar had depth to the chracter, father,Ex Wrestler and a man of politics. There is a justification to his design and it was not to sell more copies of generic PS2 action game.
He is insanely wide though- soemething which never fails to make me laugh!
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Originally posted by MolloyThe "Making of.. James Pond II: Robocod" in Edge this month reminded me why the 16-bit characters were great. The bosses in those games were just really silly and wierd. You didn't know what to expect from one screen to the next. Current gen stuff is certainly alot more polished but in the 16-bit days even the ****e games had the capacity to surprise you.
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Originally posted by AdyFreak Out is a great example of a current-gen game that surprises you with its bosses, enemies and characters. Big breasted women, demonic, fire-spitting rugrats, a girl/sputnik hybrid - it has it all.
Freakout is mentalI bought the game long after release- but I really like it. The whole magic scarf thing is crazy- and it's all just so totally surreal!
Buy this game- even Edge like it!
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