I stumbled upon this site today - http://goldeneye.detstar.com/ - and discovered that it has a wealth of information concerning Goldeneye, and some of the peculiarities in the game. Things which appear in the game but have no express purpose, which probably should have been taken out for the final release but never were. It also points out things which must have been in the beta version(s) of the game; pictures in the manual which are wrong, gameplay footage which doesn't feature in the final version, and tonnes and tonnes of speculation about allsorts. It's worth checking out, to relive those Bond memories, and because it really is quite well thought out.
Announcement
Collapse
No announcement yet.
The Great Goldeneye Mystery
Collapse
X
-
Very interesting. Thanks for finding this, like others, I've played the game to death aswell. And it's quite interesting see that most of the levels, especially Dam, have many bits taken out of it - like that far-off island situated in the Dam level, was interesting know as you can see actually see it - but it's not accessible, but in the beta version of the game, it is. Reading his site has made me want a Game Shark now.
Comment
-
Nice Find,
Similar to this Sonic Forum, where some guys have ripped the game codes open from various sonic games, such as finding that the polygon count for metal sonic on SA is higher than most of the scenery, and other bits of data suggesting he was going to be a playable characterall very, interesting/geeky/sad at the same time
Comment
-
Speaking of Sonic. The day Sonic 3 was released I worked out the debug mode cheat all by myself and was hell-bent on working out how to play as Knuckles. I never did push it that far but I did write into the Mean Machines Sega the same day with the code (It was snowy that day. Ah, the memories...) They published it the next month but didn't give me any ****ing credit what-so-ever. Basts.
Comment
-
Marvel at the wealth of Sonic knowledge, and Sonic Team stuff while we're at it.
Behold... the SONIC TEAM MUSEUM
Comment
-
Thats so heavy!
It's mad reading about all the pointless and misguided localisation Sega Europe and US did to the various Sonic games (messing up loads of stuff in the process)
Like the totally reworked Sonic CD soundtrack, change of names throughout the series, poor artwork on western boxes...calling Amy "Princess Sally" WTF!11!?1
Sega should have kept the world Sonic Team created together instead of changing everything every so often to keep up with the poor spinoffs and cartoon series.
I had Sonic The Fighters on Model 2 when it was out - the game is SUPERB! Much better than Fighting Vipers! - Sega did nothing to promote the game and I think only 2 were ever in UK arcades, dunno if Sega Europe were mad or just incredibly stupid!
Comment
Comment