...other aspects of gaming might also play a role: the heightened awareness created by a sense of danger, the sensory overload of sounds, colours and action, or the challenge of beating other players.
She would like to tease apart those effects, so that she can create programs that improve visual performance without exposing patients to the violent images that dominate many of the games
She would like to tease apart those effects, so that she can create programs that improve visual performance without exposing patients to the violent images that dominate many of the games
The World of Science is on the verge of discovering the Abstract Concept of "GAMEPLAY", at least 20 years after the World of Geeks.

I know what they're going to do. They're going to scientifically pick games apart in a clinical, soulless way, clusmily butchering the gameplay. They will then wonder why their 'visual program' isn't as popular as Halo, and they will draw the conclusion that gamers will only play if 'violent images' are included.

It's quite hilarious, really, that it takes a team of scientists to determin the difference between graphics and gameplay. Why the **** do you need to "tease apart" the effects of games to remove the violence? Just change character/gun models, remove blood, and that's it. It really is not complicated.
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