Playing various DS games recently has set me thinking on how video game music is made.
The variety of quality is amazing, in my opinion. Kirby is foul, weedy sounding, and sounds like 1st generation Gameboy. Meteos is just outstanding in terms of its originality and sound quality. Yoshi is pretty simple but has brilliant melodies. Ouendan shows you how much you can pack into one of those cartridges.
How much is music/soundtrack a factor when it comes to taking up space on a game cartridge? As good as most of the above is, I still feel the Minish Cap on the GBA has ome of the best quality tunes on a handheld this past year or so. But then again, in general, I did expect more from the GBA sound wise, after reading that it was going to be, as a console, on a par with the SNES, which needs no analysing as far as great music goes. Do some game makers get lazier with the soundtracks more than others? Does game content affect how much time is spent on the music?
For me I find awful music and sound much less acceptable than bad graphics!
Links Awakening shows that sometimes to make a great soundtrack all you need is a good imagination.
The variety of quality is amazing, in my opinion. Kirby is foul, weedy sounding, and sounds like 1st generation Gameboy. Meteos is just outstanding in terms of its originality and sound quality. Yoshi is pretty simple but has brilliant melodies. Ouendan shows you how much you can pack into one of those cartridges.
How much is music/soundtrack a factor when it comes to taking up space on a game cartridge? As good as most of the above is, I still feel the Minish Cap on the GBA has ome of the best quality tunes on a handheld this past year or so. But then again, in general, I did expect more from the GBA sound wise, after reading that it was going to be, as a console, on a par with the SNES, which needs no analysing as far as great music goes. Do some game makers get lazier with the soundtracks more than others? Does game content affect how much time is spent on the music?
For me I find awful music and sound much less acceptable than bad graphics!
Links Awakening shows that sometimes to make a great soundtrack all you need is a good imagination.
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