Announcement

Collapse
No announcement yet.

Anything that has annoyed you in a game flaws bad design etc

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Anything that has annoyed you in a game flaws bad design etc

    A few weeks ago i got a cheap copy of dino crisis 3.And i found it so frustrating there is potential a really great game lurking in there.But it was completly spoiled by the camera.Enemies out of view and many other annoying angles.It might have many other flaws but the camera just killed it.Anyone have any other storys about games that are potential great but let down by one or two key things?

    #2
    Well, I wouldn't call it 'letting down a potentially great game' because it IS a great game, but I frequently get annoyed by flaws in FFXI.

    The appeal of this game to me is all about exploration and discovery (not just in a geographical sense, but in terms of treasure etc as well) - but at times the missions and quests are designed in such a sloppy manner that it is IMPOSSIBLE to complete them without knowing exactly what you have to do beforehand.

    On the odd occasion you can do it by blind luck - an example is a quest I started about a year ago... 6 months later I got a 2nd cutscene for the same quest from a completely unrelated game character, but I didn't draw the connection to the original one because I'd forgotten all about it by that time. Another three months down the line and another random C/S pops up - if I'd known who I was supposed to talk to I would have done them all at the same time, and the story might have made some sense - but I didn't, and so I was completely baffled by what I was shown.

    I wondered at times if this was maybe the point.. that they were tryng to encourage people to discuss quests as part of building a community... but if that is the intended way to play it then it ceases to be the sort of adventure game I'm going to get any enjoyment out of, cos I like to tackle things straight up with no walkthroughs. A greater problem is the fact that barely anyone else playing shares this attitude, so I'm always on the defensive against getting told something I don't want to know. But that's a problem with the community, not a problem with the game design.

    Every time I find a quest that can't be done without prior knowledge I get one step closer to cancelling my subscription.
    Last edited by Darwock; 01-09-2005, 12:35.

    Comment


      #3
      Yeh some games do tread a very thin line.

      One thing that puts me of some games are not really a fault like bad design or flaw.But its really missions where you have to protect/guard or escort something.These type of missions really test my patience

      Comment


        #4
        Yeah I hate those missions as well, just picked up Call of Duty for my GC and there seems to be a fair few of those missions. I have no patience to save others, too busy protecting my own ass.

        Comment


          #5
          Cutscenes. With no skip button. Kill them. Kill them all.

          1st-person console-based shooters that won't let me map the controls how I want them, too. I'm looking at you, Mercenaries.

          Comment


            #6
            Another thing i hate in games when something relys total and purely on luck for example the dragon rush move in dragonball z budokai 3.Or games which involve a dice role.I think games should be either skill or strategy and while i can understand some luck is needed i would rather it be good judgement

            Comment


              #7
              Originally posted by eastyy
              Another thing i hate in games when something relys total and purely on luck for example the dragon rush move in dragonball z budokai 3.Or games which involve a dice role.I think games should be either skill or strategy and while i can understand some luck is needed i would rather it be good judgement
              this is what put me off monkey ball 2, levels which are based on luck more than anything, i stopped playing it real quick after coming across levels like that

              i also really hate the cpu opponents cheating in racing games, i find that infuriating

              Comment


                #8
                Oh yeh catchup modes in racing games i find intensly annoying.As i said in another topic people would not stand for a equivalent in a fighting game so why do they have them in racing games

                Comment


                  #9
                  RPGs with higher than once every 10 seconds-ish random encounter rates.

                  Hello Suikoden IV.

                  Comment


                    #10
                    For that crime, surely nothing is guiltier than Skies of Arcadia! Although I haven't played S4....

                    Comment


                      #11
                      pok?mon can be pretty bad for it

                      Comment


                        #12
                        Originally posted by mid
                        Cutscenes. With no skip button. Kill them. Kill them all.
                        FFVII was the worst for this, simply because some of the cutscenes were sooo long, and it always seemed to go Save Point >> Lengthy Cut Scene >> Boss Fight >> Die >> Load Save >> Have to sit through exactly the same exceedingly long cut scene again. The worst thing was that you couldn't even leave the room and just let them play out because everytime a character spoke, you had to press x. It's really put me off replaying this game.

                        Comment


                          #13
                          Escort missions.

                          Tedious backtracking.

                          Anything with a stealth element 'tacked on' to tick a box on some marketing jism monkey's feature list.

                          Random battles.

                          Unskippable tutorial missions.

                          Comment


                            #14
                            Things that annoy me:

                            Games that have an auto-save feature, but spoil it by still requiring an "OK" button-press to acknowledge that the save was successful. - example: ESPGaluda, Metal Slug 3.

                            Shmups that insist I need to use a controller plugged into port 1, and not port 2 where my arcade stick always resides - example: R-TYPES

                            Driving games that don't have a button edit option, meaning I'm forced to use the crap preset configs - example: PGR2, LeMans 24Hrs, MSR...most Western-made games actually.

                            Comment


                              #15
                              The camera in Ninja Gaiden

                              Blimey, It loses sight of enemies, it loses sight of you, it sometimes goes inside you, it looks at walls instead of what's going on...gah, I eventually gave up on it, and started sobbing.

                              Comment

                              Working...
                              X