A few weeks ago i got a cheap copy of dino crisis 3.And i found it so frustrating there is potential a really great game lurking in there.But it was completly spoiled by the camera.Enemies out of view and many other annoying angles.It might have many other flaws but the camera just killed it.Anyone have any other storys about games that are potential great but let down by one or two key things?
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Anything that has annoyed you in a game flaws bad design etc
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Well, I wouldn't call it 'letting down a potentially great game' because it IS a great game, but I frequently get annoyed by flaws in FFXI.
The appeal of this game to me is all about exploration and discovery (not just in a geographical sense, but in terms of treasure etc as well) - but at times the missions and quests are designed in such a sloppy manner that it is IMPOSSIBLE to complete them without knowing exactly what you have to do beforehand.
On the odd occasion you can do it by blind luck - an example is a quest I started about a year ago... 6 months later I got a 2nd cutscene for the same quest from a completely unrelated game character, but I didn't draw the connection to the original one because I'd forgotten all about it by that time. Another three months down the line and another random C/S pops up - if I'd known who I was supposed to talk to I would have done them all at the same time, and the story might have made some sense - but I didn't, and so I was completely baffled by what I was shown.
I wondered at times if this was maybe the point.. that they were tryng to encourage people to discuss quests as part of building a community... but if that is the intended way to play it then it ceases to be the sort of adventure game I'm going to get any enjoyment out of, cos I like to tackle things straight up with no walkthroughs. A greater problem is the fact that barely anyone else playing shares this attitude, so I'm always on the defensive against getting told something I don't want to know. But that's a problem with the community, not a problem with the game design.
Every time I find a quest that can't be done without prior knowledge I get one step closer to cancelling my subscription.Last edited by Darwock; 01-09-2005, 12:35.
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Another thing i hate in games when something relys total and purely on luck for example the dragon rush move in dragonball z budokai 3.Or games which involve a dice role.I think games should be either skill or strategy and while i can understand some luck is needed i would rather it be good judgement
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Originally posted by eastyyAnother thing i hate in games when something relys total and purely on luck for example the dragon rush move in dragonball z budokai 3.Or games which involve a dice role.I think games should be either skill or strategy and while i can understand some luck is needed i would rather it be good judgement
i also really hate the cpu opponents cheating in racing games, i find that infuriating
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Originally posted by midCutscenes. With no skip button. Kill them. Kill them all.
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Things that annoy me:
Games that have an auto-save feature, but spoil it by still requiring an "OK" button-press to acknowledge that the save was successful. - example: ESPGaluda, Metal Slug 3.
Shmups that insist I need to use a controller plugged into port 1, and not port 2 where my arcade stick always resides - example: R-TYPES
Driving games that don't have a button edit option, meaning I'm forced to use the crap preset configs - example: PGR2, LeMans 24Hrs, MSR...most Western-made games actually.
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