At this year?s Edingburgh International Entertainment Festival Epic?s Mark Rein labelled the sale of second hand games as ?effective piracy?.
What absolute rubbish.
As we are constantly reminded, the games industry just keeps growing and growing, with sales revenue often outstripping that of Hollywood. Now what?s the reason for this? Higher quality games? Not if the retro fans are to be believed. Better marketing? No. When was the last time you saw a decent games advert?One possible truth is that the rise of the second-hand dealer has actually helped to increase sales of new software rather than decrease them. Allow me to explain...
With most new releases costing between thirty and fourty pounds and with prices set to rise in the next generation most gamers simply cannot afford to pay full price for a new release. This is where the essential role of the ?trade in? comes in as the vast majority of new releases are not paid for with cash but with the trade value of old games that have lost their appeal. If stores stopped allowing trade ins tomorrow then there would be a significant drop in new software sales immediatly. Retailers would not need to pay for replensihment stock as quickly and publishers would lose sales or be forced to lower their prices and lose profit.
There are more positive effects of used sales. Take sequels and franchises for instance. A used copy of Burnout 3 can be picked up for as little as fifteen pounds. Now lets imagine that someone buys that copy of Burnout 3 and it is the first game in the series they have ever played. They love it and vow to buy Burnout Revenge as soon as they can, which would, of course, mean buying it as a new release at full price since used copies are very rarely available in the first two weeks of a game?s shelf life. The publisher would not have won that new sale without the initial used sale.Used games are, quite simply, the best possible advertising a publisher can get.
What absolute rubbish.
As we are constantly reminded, the games industry just keeps growing and growing, with sales revenue often outstripping that of Hollywood. Now what?s the reason for this? Higher quality games? Not if the retro fans are to be believed. Better marketing? No. When was the last time you saw a decent games advert?One possible truth is that the rise of the second-hand dealer has actually helped to increase sales of new software rather than decrease them. Allow me to explain...
With most new releases costing between thirty and fourty pounds and with prices set to rise in the next generation most gamers simply cannot afford to pay full price for a new release. This is where the essential role of the ?trade in? comes in as the vast majority of new releases are not paid for with cash but with the trade value of old games that have lost their appeal. If stores stopped allowing trade ins tomorrow then there would be a significant drop in new software sales immediatly. Retailers would not need to pay for replensihment stock as quickly and publishers would lose sales or be forced to lower their prices and lose profit.
There are more positive effects of used sales. Take sequels and franchises for instance. A used copy of Burnout 3 can be picked up for as little as fifteen pounds. Now lets imagine that someone buys that copy of Burnout 3 and it is the first game in the series they have ever played. They love it and vow to buy Burnout Revenge as soon as they can, which would, of course, mean buying it as a new release at full price since used copies are very rarely available in the first two weeks of a game?s shelf life. The publisher would not have won that new sale without the initial used sale.Used games are, quite simply, the best possible advertising a publisher can get.
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