Announcement

Collapse
No announcement yet.

[06/09/05] ] Point N Click: How I Love Thee

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [06/09/05] ] Point N Click: How I Love Thee

    I've had a recent rekindling in my one true love of games, point 'n' click. For me there's nothing that comes even remotely close if I'm looking for something to dip into for a couple of hours to relax.

    The genre has evolved somewhat since I started playing them though, and sometimes it's hard to tell if it's for the better. The actual act of pointing and clicking seems to have fallen out of vogue, a change I suppose that is due to both a keen interest in 3D in the industry, and the popularity of consoles and using them as an adventure game platform. But the fact still remains that there are very few types of game which will draw you in and entrance like PnC (with the exception of RPGs I suppose).

    It's nice that developers are still making the games, and the recent efforts have been very good and still capturing the right sense of atmosphere (Syberia, Broken Sword 3), but I still have a real Rose-Tinted view of it all. I was weaned on The Secret Of Monkey Island, and to this day it's still quite possibly my favourite game. Having played it through far too many times already, I still like to load it up and play it through at a sitting, especially if it's foul weather outside - it's comforting, my blanky if you please.

    The artwork is what tends to set these apart for me, beautiful rendered backdrops, hand-drawn characters. These coupled with the usually absorbing, but very subtle, music just drag you in and don't let go. The other big thing for me is the way most of them won't let you die permanently, it's a real plus for me. I think maybe that's why Beneath a Steel Sky took me so long to sit down and play through.

    Lucasarts were the Daddy and no mistake, it's just such a shame that market forces and a hundred other boring bureaucratic decisions means the likes of Ron Gilbert don't get to ply their trade any more. Still, with the likes of Microids still churning out the goods I should be kept happy for the foreseeable future

    For me it gets no better than these...

    1. The Secret Of Monkey Island (get the CD double pack with MI2 if you can, MI with CD Audio is a real treat).
    2. LeChuck's Revenge: Monkey Island 2 (Harder than the original and very good).
    3. Day Of The Tentacle (Quirky, cartoony and clever puzzles, if a little easy - plus full speech throughout! - and the full version of Maniac Mansion for free (DoTT's precursor)).
    4. Grim Fandango (The first to use the new GRIME engine and 3D, but brilliant atmosphere and a nice art-deco/film noir style)
    5. Broken Sword (Amazing audio throughout and a great story well-told).

    Looking back at those they may not be my favourites in that order, but it's so hard to pick between them. Also look at The Dig (Probably not up there with the best Lucasarts stuff, but the grittier more realistic style and fantastic art make up for it), Indiana Jones And The Fate Of Atlantis (multiple play styles, brilliant puzzles and proper Indy feel), The remaining Monkey Island games, The Longest Journey, The Syberia games and the first couple of Discworld games.

    This of course is without even touching Sierra's stuff, Zak McKracken etc. Oh dear, I could ramble here for days.....

    #2
    I'm with you buddy. I've recently dipped my toes into Beneath a Steel Sky, Simon the Sorceror, Universe and Discworld. I've come close to finishing none of them as I usually get stuck on one puzzle that bottlenecks the entire game. I have finished Simon before though and its one of the better clickers out there.

    I'm not so sure about the new wave of adventure games. I loved Broken Sword III and Another Code and I'm sweating with anticipation at the thought of getting to play the full version of Fahrenheit this week. They're all good games but I just don't get the same feeling from them that i did from the classics. Maybe its the lack of mouse control, the fact that I'm not sitting at a desk or simply that 3D graphics just aren't as beautiful as 2D.

    Comment


      #3
      Fahrenheit does look brilliant. Ever since seeing the inventive demo (with the training dummy demonstration) I've been anticipating it...

      As for favourite point'n'clicks... Sam & Max and Full Throttle deserve honrouable mentions, as does Space Quest III, which I remember completing with my brother on the ST.

      Comment


        #4
        Secret of Monkey Island was the first point & click adventure I played. Brilliant comedy, puzzles (of course a rubber chicken goes with a pully, it stands to reason), characters, everything worked in perfect harmony to move the game forward. But it was the locations I thought were really special ... the dark night-time blues contrasting with yellow/orange glows in windows gave the game a real cosiness.

        After the amiga days of Monkey Island and various other p&c adventures (including a curious one I remember called Nippon Safes Inc), it wasn't until I got a pc that my interest in them was rekindled with Day of the Tentacle. Then Full Throttle. Then The Dig (what an amazing sci-fi soundtrack). Then Grim Fandango. Then ... not much really.

        I did try Broken Sword on the PlayStation but found control was clunky compared to a mouse & keyboard. Maybe I'll give it a whirl on PC one day if it's available. But I can't imagine anything being quite as great as those from Lucas Arts.

        Which reminds me, I've never played Sam & Max.

        Comment


          #5
          The non-Lucas stuff is still very good, I had the same sense of trepidation too. Much more serious in most cases, but very moody and atmospheric. I still love playing the broken sword games today just for the music and ambient effects.

          Never playing Sam & Max is tantamount to heresy for point n click fans Much closer to DoTT humour-wise, just loads more violence

          Last time I bought Broken Sword you could get both for less than a tenner. I'd recommend trying the newer stuff like The Longest Journey and Syberia too, these are dripping in atmosphere again.

          I agree about monkey island though, If I could go to Monkey and Melee Island I'd be off like a shot

          Comment


            #6
            There was news a few weeks back that the rights for the Sam and Max game license was back in the hands of Steve Purcell and he wouldn't be adverse to creating another game with the Dog and Rabbit duo.

            The full review can be found here

            Personally I still love The Dig (it enchanted me with its stunning, dreamy musical score and lovingly designed vista's from the off) and Beneath A Steel Sky is another favourite. There was talk of BASS getting a sequel a while back and thats another one I'd love to see made.

            Comment


              #7
              GameCentral reported that another Broken Sword game was in development despite the commercial failings of the third game. Let's hope Revolution are bold enough to create a sequel to Beneath A Steel Sky.

              Comment


                #8
                I remember reading on adventuregamers a while back (probably more than a year ago) that Charles Cecil had confirmed that BASS 2 had gone into pre-production. No info since and as far as i can see no mention of the game on the Revolution website. Fingers crossed that it does see the light of day.

                My first memory of playing this type of game was the original Monkey Island on the Amiga. The goddam floppy disc version, which if i remember came with (A) about 93 3.5" discs (i think the number is nearer to 12 but you get my drift) and (B) a code wheel, which i kept losing.

                Does anyone remember the old Delphine (i think thats correct) games btw? Operation Stealth. Future Wars. Cruise For A Corpse.

                Then i bought my first PC with ultra expensive cd-rom and i could finally enjoy the talkie adventures. I remember at the time Lucasarts where selling double packs of their adventure games on CD. I bought the Fate Of Atlantis and Day Of The Tentacle double pack and i was in heaven. Sam'n'Max, Monkey Island talkie and the sequel, The Dig, Full Throttle, etc, followed. Just great games. Imho only the first 2 Broken Sword games and maybe The Longest Journey come close to the quality of the Lucasarts games.

                As for newer games, i recently bought and completed Still Life which i really enjoyed. You control 2 different characters through the game, one in present day Chicago and one in 1920's Prague. Defitnely recommended. I have also read a lot of good things about the recently released (in the USA anyway) Nibiru. Defitnely going to pick that up pretty soon.

                Comment


                  #9
                  Another couple to mention which captivated me from back in the day.

                  Lure of the Temptress (Revolution) and Dreamweb (Empire).

                  The latter got slated on release thanks to a press that wanted to misinterpret it for being something it was never meant to be. It had a gripping story, cliche characters, noir dialogue and a meloncholic Bladerunner-ish atmosphere.

                  Comment


                    #10
                    I sort of remember Dreamweb. Was the game viewed from the above Gauntlet style?

                    I'm maybe completly wrong here, but i remember a demo of the game where you had to get into a lift to get to the floor above and assasinate someone in a hotel room. Correct or i have just made that up in my head??

                    Comment


                      #11
                      That's right. It was while the guy was boffing someone some pixellated rock chick as well.

                      Storyline wise it was ahead of its time. Dark, gritty and very explicit in parts (as the scene described above demonstrated). It did loose direction towards the end though, almost like the couldn't think of any more inventive situations to put the player in to.

                      I really enjoyed Dreamweb and wish I could play it again to appreciate it

                      Comment


                        #12
                        No, you're thinking of the right game. It featured a top-down viewpoint with text-adventure style leanings (i.e. examination of objects and talking to people lead you to a separate screen either reflecting the Ryan's thoughts or conversations).

                        The demo that you speak of had you

                        kill a rock star in bed with a prostitute before being whisked off to the realm where you're being controlled from. Similar to Silent Hill though, the game made you continually question whether the events were in your character's head or really happening.

                        Comment


                          #13
                          Spatial beat me to it.

                          I enjoyed Dreamweb too - especially the chilling underplayed end.

                          I have the Amiga 1200 discs, but they no longer work. :/

                          Comment


                            #14
                            Thanks for that.

                            Glad to know the old memory is still functioning correctly.

                            I can only remember playing the demo, i don't think i ever owned the full game.

                            Comment


                              #15
                              I'm sure there was a budget PC re-release a while back, but I'm sure that was even before XP came along, so chances of a)finding a copy and b) getting it to work are both very remote.

                              Comment

                              Working...
                              X