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    #31
    i stand corrected, how odd.

    still this motion blur effect may be affected by the video capturing process, I think I'll hang judgement until I see it straight off an x360 onto my tv.

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      #32
      Dead or Alive 4 is using proper motion blur, u can see that here



      as for the call of duty 2 stuff, im still out on whether thats in game or a result of the video encoding. spouting the end of the next gen is a bit melodramtic based on this.

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        #33
        Originally posted by Mr Fujisawa
        Dead or Alive 4 is using proper motion blur, u can see that here



        as for the call of duty 2 stuff, im still out on whether thats in game or a result of the video encoding. spouting the end of the next gen is a bit melodramtic based on this.
        Apparently they are only using it on Repalys and anyway what we are seeing with CoD2 is ghosting.

        Look read this-

        "Some computer games try to simulate motion blur by blending the current frame with the previous frames, so that previous frames are still visible for a moment. This makes moving objects smear across the screen. This is not real motion blur; it does not look good and is a waste of processor power."

        Is this not what we are seeing in the screenshot of CoD2 that i posted?

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          #34
          ZoomPlayer reports 4712 frames, video is about 157 seconds long. Do the math. Now open up some other WMV files in AVIcodec. The numbers are all over the place. I wouldn't trust AVIcodec for proprietary video like Windows Media. Maybe when GSpot reads it, but until then you'll have to do it the old-fashioned way. Abacus optional.

          And to stay on topic the video looks like hell. Unnecessary, and poorly implemented to really make the wound salty. I shudder to think what this would look like with interlaced video. It really is unfathomable though. They're striving to produce life-like visuals, then they stomp all over it to make it more 'film-like.' I wish games would just be games.

          Wasn't there a thread in Tech or somewhere about high-framerate video? That it looks much more life-like than traditional film? I don't see why they would deliberately take a step backward from the technology they have to suit an aging standard. Umm, quiet time now.

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            #35
            Thanks Renny; I tried to get the video myself, but that link was down for me at the time. As I suspected; it's running at 30fps - there's simply no way you would have a video at 105fps. 60 fps is very uncommon these days even.

            As the game is said to run at a locked 60fps, it confirms what some of us have been saying all along - it' just two frames blended into one from being encoded as a 30fps video.

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              #36
              I didn't think halving the frame rate from 60 progessive to 30 progessive would require any blending. The effect is too selective--it doesn't occur at an interval. It doesn't always seem to correspond to a game event either. The effect sometimes manifests itself as 'triple-vision' with a doppelganger on either side, rather than just blending the last frame with the next.
              Attached Files

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                #37
                Yes you are right, the video is running at 30 fps.
                Last edited by Shin Gouki; 23-09-2005, 15:22.

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                  #38
                  I just watched the new Chrome Hounds demo over at IGN, and it would appear that From Software have decided to apply what looks like motion blur...and to myself it looks pretty impressive stuff.

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