Right, first off this isnt going to be one of my usual rants. After playing quite a few games lateley where the games start of quite good and interesting and then turn to complete ****e at the end (or dont even get started in the first place) i decided enough is enough and got rid of the offenders.
Im starting this thread as more of a tool for developers to use constructivly than a ranting thread. I will foraward the information on this page to all offending developers who blatently break the rules and advise them on what they did wrong.
So feel free to add anything that you think should be (or not be) in games, or if you think something is just plain **** design work then place it here and hopefully someone can learn from it.
Right, first's firsts. The Rules. (here is what i think the basic rules of development should be, as you can tell some if not most have allready been printed in EDGE but some are my own and if you can think of any then please post them on this thread and if they deem worthy i shall edit them to this list.)
Rule 1,
No more partonising tutorials. As EDGE said theres nothing more annoying than some stupid nag bot telling you how to move forward. All tutorials should also be skipable at any time.
Rule 2,
No person should have to watch a cut sceene more than once, after the initial viewing they should be skipable at any point at the players leasure.
Rule 3,
The player should be able to view his character and his surroundings at all times. Getting hit by on comming projectiles from off the screen has been an anoyance of mine for years and its just cheap in this day and age (Ninja gaiden im looking at you)
Rule 4,
LAVA LEVELS ARE NOT FUN. They look ****, they allways play ****, there allways designed badly and there just bloody pointless. I do not want to to see my character bouncing around in a badly designed pool of red textures screaming until his or her eventual death. ITS NOT BIG AND ITS NOT CLEVER.(Conkers im looking at you) The same goes for the undead or monsters in general? Badly textured green walls or green goo? and graveyards? NO NO NO AND BLOODY NO, they have never looked good, never will look good, or play well.
Rule 5,
No Respawnig enemies. Touting your new military game as being the next realistic thing then having 20 guards spill out of a Phone booth sized hut does not an interesting game make (conflict im looking at you). Its cheap, its nasty and its just plain lazy game design.
Rule 6,
All games should have inteligent saving and checkpoints. The player should never be punished for forgetting to save his or her game (especially when its because theve been enjoying it so much). The game should display a message at the start of the game explaining to the player when the game is saved and that should be it. The same goes for checkpoints, they should be explained at the start of the game then no more messages should be seen on them from then on. (please look at conkers BFD on xbox or Halo 1 xbox for prime examples on how do do this right)
Rule 7,
This one is more a annoyance of mine than anything and if you think it shouldnt be here then please tell me.
Manuals, if you ship a game at full price (anything over ?30.00 really) then i expect a full colour manual. EA are the all time culprits of this and are the ultimate CHEAP F*CKING BASTARDS for doing it especially as the amount of copies of there games they sell. The biggest diassapointment of this was Strangers Wrath, this game screamed for a thick glossy art book style manual and what did it have, a six page black and white bloody panflet. Its just too nasty of them to describe.
Rule 8,
Controls should be fully customizable at any time throughout the game (I'm looking at you EA)
Rule 11,
Make sure your character is designed well enough to cope with all that's expected of it.
Rule 12,
No bugs in games full stop. Releasing patches for games is simply not acceptable (im looking at you PC developers, yes all of you) Common scence play teseting should be all thats needed to find bugs in games, not patches.
Rule 13,
ESCORT MISSIONS DO NOT WORK, PERIOD. having to rely on an often (if not allways) stupid AI to complete a mission, or having to protect said AI allways goes wrong. However If you must use escort missions in your game please ensure that the player is not punished if the the AI is killed. (Grand Theft Auto im looking at you).
Im starting this thread as more of a tool for developers to use constructivly than a ranting thread. I will foraward the information on this page to all offending developers who blatently break the rules and advise them on what they did wrong.
So feel free to add anything that you think should be (or not be) in games, or if you think something is just plain **** design work then place it here and hopefully someone can learn from it.
Right, first's firsts. The Rules. (here is what i think the basic rules of development should be, as you can tell some if not most have allready been printed in EDGE but some are my own and if you can think of any then please post them on this thread and if they deem worthy i shall edit them to this list.)
Rule 1,
No more partonising tutorials. As EDGE said theres nothing more annoying than some stupid nag bot telling you how to move forward. All tutorials should also be skipable at any time.
Rule 2,
No person should have to watch a cut sceene more than once, after the initial viewing they should be skipable at any point at the players leasure.
Rule 3,
The player should be able to view his character and his surroundings at all times. Getting hit by on comming projectiles from off the screen has been an anoyance of mine for years and its just cheap in this day and age (Ninja gaiden im looking at you)
Rule 4,
LAVA LEVELS ARE NOT FUN. They look ****, they allways play ****, there allways designed badly and there just bloody pointless. I do not want to to see my character bouncing around in a badly designed pool of red textures screaming until his or her eventual death. ITS NOT BIG AND ITS NOT CLEVER.(Conkers im looking at you) The same goes for the undead or monsters in general? Badly textured green walls or green goo? and graveyards? NO NO NO AND BLOODY NO, they have never looked good, never will look good, or play well.
Rule 5,
No Respawnig enemies. Touting your new military game as being the next realistic thing then having 20 guards spill out of a Phone booth sized hut does not an interesting game make (conflict im looking at you). Its cheap, its nasty and its just plain lazy game design.
Rule 6,
All games should have inteligent saving and checkpoints. The player should never be punished for forgetting to save his or her game (especially when its because theve been enjoying it so much). The game should display a message at the start of the game explaining to the player when the game is saved and that should be it. The same goes for checkpoints, they should be explained at the start of the game then no more messages should be seen on them from then on. (please look at conkers BFD on xbox or Halo 1 xbox for prime examples on how do do this right)
Rule 7,
This one is more a annoyance of mine than anything and if you think it shouldnt be here then please tell me.
Manuals, if you ship a game at full price (anything over ?30.00 really) then i expect a full colour manual. EA are the all time culprits of this and are the ultimate CHEAP F*CKING BASTARDS for doing it especially as the amount of copies of there games they sell. The biggest diassapointment of this was Strangers Wrath, this game screamed for a thick glossy art book style manual and what did it have, a six page black and white bloody panflet. Its just too nasty of them to describe.
Rule 8,
Controls should be fully customizable at any time throughout the game (I'm looking at you EA)
Rule 11,
Make sure your character is designed well enough to cope with all that's expected of it.
Rule 12,
No bugs in games full stop. Releasing patches for games is simply not acceptable (im looking at you PC developers, yes all of you) Common scence play teseting should be all thats needed to find bugs in games, not patches.
Rule 13,
ESCORT MISSIONS DO NOT WORK, PERIOD. having to rely on an often (if not allways) stupid AI to complete a mission, or having to protect said AI allways goes wrong. However If you must use escort missions in your game please ensure that the player is not punished if the the AI is killed. (Grand Theft Auto im looking at you).
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