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What makes Tekken 4 crap?

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    #31
    Originally posted by Thurrabred
    Originally posted by Saurian
    Originally posted by jide
    I find it amazing that namco still can't make tekken balanced or they don't try. Also what's the point of giving each character 100 moves when they only need 10 to win.
    That sums up Tekken completely. They give the characters lot of nice looking techniques but there is very little tactical freedom or techs will allow players to set attacks up - it's just launch - tap, tap, tap. It's all good giving King multihit throws etc but he doesnt have the mobility to set them up properly - unlike VF's Wolf who is all over you like a rash from the word go.
    Right I get the picture now, it's a lack of flexibility that hasn't really changed that seems to be the general gist of the problem.

    And yet for all its possible faults, having just watched some match vids over at tekkenzaibatsu I still need to pick it up just to confirm if I can fully abandon the series....old habits die hard I guess.

    Plus I'm itching to pull off some new King multipart throws
    But that's the great thing. If you enjoy playing the game, just because other people don't like it, doesn't mena you can't play the game and have fun

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      #32
      To answer the question of the original post: The gameplay.

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        #33
        Anyone up for a little 90's to present Sega vs Namco topic? Everyone knows that Namco were better in the early 80s and Sega best in the late 80s so that era is pointless.

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          #34
          Tekken Tag is a deep game depending on which characters you're using. Mastering quick wave dashes combined with EWGF and crouch dash canceling into WS moves with the Mishimas is difficult. Combining this with all the other special movements can make for a spectacle.

          You can see the difference with T4 if you play it to a decent standard (magazine reviewers cant tell the difference). The enclosed undulating surfaces kill the movement aspect. Jab has too much priority and leads to people relying on pressing the punch buttons all the time to win and then there is the awful character balance. Look at matches of T4 and TTT at the dynamicleague.com to see the difference.

          When people compare VF to Tekken or SC they tend to look for the aspects that make VF deep in them. SC for instance is quite different to the others since it has weapons and a useful 8 way run. In that game it's all about postioning and getting into the range that best suits your weapon as opposed to your opponents.

          The first time I played a VF game (VF3) I dismissed it as shallow in comparison to Tekken because I didnt play it the way it was meant to be played. With experience I realised the mistake I had intialy made.

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