Why is it that many vertical scrolling shooters with TATE mode usually rotate the image 90deg clockwise, the same as the pivot rotation of most LCD monitors; thereby causing an upside down image?
I assume developers don't really consider people playing on LCD monitors, but seeing as they're the only display units usually certified for pivoting...
I assume developers don't really consider people playing on LCD monitors, but seeing as they're the only display units usually certified for pivoting...
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