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"ONAGI!" Parrying in SF3 and cvs2

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    "ONAGI!" Parrying in SF3 and cvs2

    I happened to be at home a couple of weeks ago, and had a great match against C Dash, who was using P Groove. The parrying really fluffed up my game plan and had to be a bit sneaky by not fly kicking him, making him fake a parry move, and then punish him.

    But, i liked the idea of combining Geese with P groove, as he is already a hard bastard with his counter throws. So, to start practicing Parrying, i was playing SF3...but its absolutely solid to actually get a parry in a game. I have had this game for ages and when me and my mates play, it old school [fireball> dragon>fireball> SUPER! ]

    Any tips on how to use parrying in cvs2 or sf3 effectively?

    thanks

    #2
    Parrying is a religous art practised by SF3 players trained at a shaolin temple..... or summink! lol

    You best off asking Camps or Disco-Tom about this.... lol

    Anyway, parrying is just something you have to practice hard at. At the start you will lose games so it would be best to practice offline on a high difficulty.

    I played against a guy online once that parried nearly everything I threw at him. Needless to say we only had one match before he got bored and went in search of a more worthy opponent.

    I'm not sure if you can do this as it's been a while since I played EO. Is there a training mode where you can set up a dummy player to throw moves at you so you can practice parrying?

    Sidez is pretty good at SF and would be able to pass on valuable knowledge.

    Comment


      #3
      Yeah man it's dead easy!

      I dont play CvSNK but can give advice on SF3:

      To parry single attacks you just tap forward just before it connects.
      To parry multiple hits (like Supermoves) you have to learn the tempo of the sound the hits make when they connect and halve it. So Ryu's super fireball hits like 12345 - you parry it as 1-2-3-4-5, you get what mean? You are adding one beat after each parried attack.

      When you start parrying properly the whole match is different - you need to read your opponent more. I assume the person you challenge uses basic jumpkick, sweep, fireball tactics? You can high parry, low parry then high parry again to block those simple attacks. The opponent will have to mix up his techs in order to get through - if you get into the habit of parrying the 3 hits above he can easily go - jumpkick, sweep, throw or jumpkick, sweep, super. You need to stay on your toes and condition the opponent to do what you want him to do.

      Comment


        #4
        In CvsSNK2 EO in practice you can record moves with the opponent and then play them back to yourself if you catch my drift. It then loops over and over so you can practice parrying etc.

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          #5
          That's an excellent tactic in SF3 aswell - to learn the way all the supermoves hit get the CPU to repeat it. I can parry Remy's Flashkick super now!

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            #6
            Personally I can't parry against the CPU at all. My technique only seems to work against real opponents. I learnt to use it via competition only. Ask Bleeders. When I first played him my parrying was ****e, whereas now it is significantly improved (although still needs work, can't parry full Super Combos yet)

            I think it is only effective when I use it online because so few people use it (many don't deviate from the C and N grooves) so it becomes unexpected. For example, Jassi I noticed your strategy change almost immediately once I got into my parrying zone. You became much more defensive and reluctant to attack. That is incredibly common. After a few successful parries, people tend to be somewhat thrown and don't knowhow to deal with it. I'm certainly way off being a great player using P groove but I think I have been more successful due to using.

            Saur - question. Is parrying about anticipation (second guessing people's attacks) or reaction? Or both?

            Comment


              #7
              Originally posted by C'
              Personally I can't parry against the CPU at all. My technique only seems to work against real opponents. I learnt to use it via competition only. Ask Bleeders. When I first played him my parrying was ****e, whereas now it is significantly improved (although still needs work, can't parry full Super Combos yet)

              I think it is only effective when I use it online because so few people use it (many don't deviate from the C and N grooves) so it becomes unexpected. For example, Jassi I noticed your strategy change almost immediately once I got into my parrying zone. You became much more defensive and reluctant to attack. That is incredibly common. After a few successful parries, people tend to be somewhat thrown and don't knowhow to deal with it. I'm certainly way off being a great player using P groove but I think I have been more successful due to using.

              Saur - question. Is parrying about anticipation (second guessing people's attacks) or reaction? Or both?
              For me it's all anticipation - I know from watching people's styles what is going to come next. For example a Ryu player WILL throw a fireball after a medium sweep so parry them both. I tend to jump in without attacking, so that the opponent throws an attack which I will parry and counter back with something deep for the combo. The only time when it's reaction for me is when people throw supers.

              Comment


                #8
                C's Capcom/SNK parrying technique is pretty impressive, especially considering there is always going to be a certain degree of latency playing the game through XBox Live, so the timing has to be spot-on.

                I do believe C' actually managed to parry the first part of my Super against my Kim, which then threw the second (and most devestating) part out completely.

                Is it possible to parry a Super from a Super Cancel?

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