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REZ - now under Sonic Team, not UGA?

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    #31
    Originally posted by Kubrick
    They might have former UGA staff, but that doesn't give them the right to claim they were responsible for the game, surely?

    It annoys me because SonicTeam are so garbage.
    I don't see what so wrong , Seeing as part of the Team now working at SONIC Team they have every right to clame it as thier own. This bashing the Sonic Team is so over the top.
    I never read any complaints when AV are now credited for making Panzer Dragoon Orta, Never saw any moans when SEGA ROSSO took the Rally license away from Hitmkare/AM#3 ect .

    Why should it be so diff for REZ. Presented By SEGA is all that counts anway .

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      #32
      Originally posted by Concept
      Rez is great. Orta mechanically rips it to shreds - though that was never the point.
      I'm not a fan of Orta. Some of the mechanics (like the four way aiming) don't bring any additional depth to the game and just over complicate. The pacing is awful too.

      Looks nice though .

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        #33
        The man from Brats, he like nothing.

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          #34
          I adore Starfox 64. Omega Boost is excellent too.

          I'm generally a very positive person, but with rail shooters the scope is deliberately so limited that the mechanics become the single most important element imo.

          Otherwise the games just become a plod, pretty though they may be.

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            #35
            Originally posted by Brats
            I'm not a fan of Orta. Some of the mechanics (like the four way aiming) don't bring any additional depth to the game and just over complicate. The pacing is awful too.

            Looks nice though .
            Have to disagree. Orta is by far and away a better 'game' than Rez - the mechanics are there for a reason and have evolved from introductions made in other entries (Zwei/Saga).

            Rez offers a better 'experience' but it's far more shallow. Doesn't stop it from being great of course... Rez is just the videogame equivalent of a beautiful (entering politically correct mode) male/female bimbo who thinks he/she has more intellectual depth they actually do.

            It's the compliment you give that I have the greatest problem with in Orta. Yes, it looks stunning, but atmospherically it doesn't get close to either Zwei or Saga... what underlines its brillance (for me) are the mechanics and replay depth.

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              #36
              I actually agree with you that atmosperically it's a bit of a mish-mash. Although there are some pretty scenes, a lot of it actually comes across as quite sterile.

              But the mechanics are an issue for me. The four way aiming doesn't do anything to increase depth of Orta, it's just 'there'.

              The fundamental purpose of a rail shooter is to shoot stuff. What makes Starfox 64 such a great game is that it takes this basic premise and expands it with the homing chains into a way of shooting with considerable depth. It's a perfectly balanced risk/reward concept, do I try for a homing chain and score more points but risk missing everything or do I blast all the ships with my lasers?

              Orta tacks a lot of stuff onto this basic principle but doesn't actually do anything to expand it. So you end up with a game with more to do and more buttons to press, but imo a far less satisfying experience. The three dragon types I like, but having one button to switch between all three is a flawed system imo. I can see what thye were trying to do, but they fudged it.

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