Hello there.
Everyone when mentioning DS tends to say how games use the touch screen really well like Ouendan, but it got me thinking. What games use the "2 screen" function of the DS really well? What would you call a bad use of the extra screen?
I myself think placing maps on bottom screens although lazy, can be handy for certain games.
My 2 games with best use of both screens is probably Metroid hunters (demo was out before goldeneye RA) due to the aiming on bottom screen and action on top screen, done well. Plus Another code's excellent puzzle's such as the woodblock one and the book.
Everyone when mentioning DS tends to say how games use the touch screen really well like Ouendan, but it got me thinking. What games use the "2 screen" function of the DS really well? What would you call a bad use of the extra screen?
I myself think placing maps on bottom screens although lazy, can be handy for certain games.
My 2 games with best use of both screens is probably Metroid hunters (demo was out before goldeneye RA) due to the aiming on bottom screen and action on top screen, done well. Plus Another code's excellent puzzle's such as the woodblock one and the book.
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