13:19.51 -
4) Most dramatic: the hands-on with the Wii control in LA at E3 2006. "For us, that was a huge week."
Each moment represents a bridge to the majority of people who don't play games, he says. Today introduces a fifth step.
13:16 - Today, says Iwata, it's time to introduce the fifth mileston in Nintendo's strategy - the Wii Channel. And the offers a much tougher sell for Nintendo. Games consoles don't travel see! So generally, they're only seen by the people who live under that roof. Iwata says, to expand console audience, Nintendo started by increasing the number of gamers playing in one household.
When the Wii is first turned on, they'll see the Wii channel page. First up is the Disc Channel, used to access either Wii or GameCube titles. Now he's going through things like the photo software designed to offer "simple organisation and manipulation of photos".
4) Most dramatic: the hands-on with the Wii control in LA at E3 2006. "For us, that was a huge week."
Each moment represents a bridge to the majority of people who don't play games, he says. Today introduces a fifth step.
13:16 - Today, says Iwata, it's time to introduce the fifth mileston in Nintendo's strategy - the Wii Channel. And the offers a much tougher sell for Nintendo. Games consoles don't travel see! So generally, they're only seen by the people who live under that roof. Iwata says, to expand console audience, Nintendo started by increasing the number of gamers playing in one household.
When the Wii is first turned on, they'll see the Wii channel page. First up is the Disc Channel, used to access either Wii or GameCube titles. Now he's going through things like the photo software designed to offer "simple organisation and manipulation of photos".
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