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Value in games - is it defined by fun or technical prowess?

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    #46
    I simply do not agree with anything you say. I've already demonstrated that the radiant AI is not fluff from the two examples I posted earlier. SotC is nothing like Oblivion at all. Clearly I'm not making comparisons with Shenmue which as you state is clearly on rails, whereas Oblivion is clearly not. Difference = massive. The only similarity with those titles you mention with Oblivion is that the world is big. But it's what is going on in the world that makes Oblivion so techinically astute.

    You do get stutters outside, but considering most of the game is spent in cities and dungeons, I do consider the overall issue to be minor almost to the point of non-existance, especially when compared to what the game is trying to do.

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      #47
      If I've splashed out 250 quid for a shiny new console and am paying 50 quid a game I expect both great gameplay and great graphics. When we're told that the price hike for games is to cover the cost of increasing development costs then when I expect a game with lower development costs to cost me less!

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