Originally posted by Smeghead
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REZ
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Originally posted by SmegheadOriginally posted by Nick LaslettThe PS2 version supports VGA too, using the Blaze VGA adaptor. This gives a real boost to the visuals.
Don't forget the benefits running at 60fps gives the PS2 version. There is also the matter of better sound output from the PS2 through the digital out.
It comes with a boot disk too. My guess would be that the cable is a variant of the official Japanese PS2 progressive scan cables, and that the boot disk forces many games to run in 480p. Can anyone confirm this? If so, I'll have to get hold of one. They were ?30 in game.
Originally posted by SmegheadThe 60fps really makes a visual difference however though to be honest neither version sounds much different. The Dreamcast has a better quality Midi but the PS2 balances this with the optical link pretty much leaving them even.
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Originally posted by phillaiOriginally posted by Smegheadthey worth gettin then?
It appears that GameGirl Advance really love the game.
Imagine the great 2 player fun!
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Rez is good, but not as deep as some make out in a gameplay sense.
i can understand your thinking, in fact in trying to think of why the gameplay is so deep I have drawn a blank, after all you just move a cursor around a screen and memorise attack formations.
Nevertheless I played this game everyday for months which puts it up there with Street Fighter 2, Goldeneye and Soul Calibur in terms of replay value and the compelling need to complete it fully.
The music and design are wonderful and even the 'plot' is thought provoking and moving.
I think it's depth can be put down to the technical skill involved in mastering it and to the unique ambience it creates whilst achieving this.
I played Panzer Dragoon Orta with its stomach churning marmalade skies and it just made me pine for Rez's simplicity of complexity.
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Okay, admission time from me .....
I was of the opinion that Rez was a good game, but not a great game. I used to think that beneath all the pretty graphics and sound, there was a game of little depth. I used to think there were far better on rails shooters like Starfox 64 and Omega Boost.
HOW WRONG I WAS! REZ IS AMAZING!
Okay, it's taken me a little while to realise it, but I sold my DC version and decided to plump for the PS2 version with the Trancevibrator. Given that I'd just spent a good deal of cash on the game, I decided to start again, turned up the sound to max, put Trance thingy down pants and played. And played, and played, and played.
It's simply an awesome game. It still doesn't have the depth of other shooters, but you know what, I don't care. Just the wonderful feeling I get when playing the game from the sights and the sounds. It may be an argument for style over substance, but what style. If you connect with Rez, very few games pull you in as much. I' swear, I'm in that computer shooting stuff. The visuals are wonderfully imaginative, the music is perfect.
The essential thing with Rez is a decent, loud sound system. The Trance Vibrator helps and I do prefer the 60fps of the PS2 version to the 30 fps of the DC version, even through VGA.
Awesome game. Consider hat well and truly eaten .
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Originally posted by Bratsput Trance thingy down pants and played.
I remember you saying it looked pretty but you didn't think there was much depth to it at Namco Station last year. Glad you've given it another chance
I think it does have a little more depth than most people give credit for, maximising the 8x multipliers can lead to some tricky sequences, and getting 100% shot down requires a lot of skill.
But of course its all about the incredible experience once you go with it, and few games can match that
Helluva lot of replay too, with extra levels different level layouts, different forms, different color schemes, score attack, boss rush, etc. Rez isn't really a short game at all.
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Originally posted by PapercutI think it does have a little more depth than most people give credit for, maximising the 8x multipliers can lead to some tricky sequences, and getting 100% shot down requires a lot of skill.
All in all though, Rez is a landmark title that will be remembered for a long long time to come. The marriage of audio and video is perfect.
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It would be interesting to know how well it actually did in terms of sales figures. A decision in favor of a sequel would certainly be influenced by that.
Besides: this time I couldn't help but believe the developers saying that they loved being involved in the creation of REZ and the experience they assimilated while working on it.
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Thanks for the thread guys.
Tonight the missus was out. I read the first page of this thread, plugged in rez, cranked the volume up and had one of the best gaming nights i've had in a long time 8)
I also used the dreamcast arcade stick and unlike charlesr i found it great to use! Also i didn't have a clue you could use a mouse for it! Will try that out later.
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it's definitely not as intricate as something like PDO,
PDO has the dubious honor of being the only game ever to make me feel physically sick. It was those swirling marmalade skies I think.
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Originally posted by TommyGI read the first page of this thread, plugged in rez, cranked the volume up and had one of the best gaming nights i've had in a long time
Yes, I saw butterflies gentlemen. And, oh, it was lovely.
Best. Gaming buzz. Ever.
"Thank you, my saviour..."
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UGA wasn't too content with how well REZ did in the marketplace, at least in Japan and the US. I found 2 interviews where Tetsuya Mizuguchi (UGA overlord) talks about different aspects of the game, sales and (briefly) the idea of a sequel:
Gamespot Interview with Tetsuya Mizuguchi 03/26/02
Kikizo Games Interview: Sega of Japan R&D/Tetsuya Mizuguchi 02/17/03
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