It seems that the Cagney update (360) has been delayed like it was last time. It's only 4 days of waiting so it's not too bad, hopefully it won't get an additional delay like the last one did.
Originally posted by Criterion Games
Breaking news...
Xbox 360 Codename: Cagney
We?re sorry to announce that the Codename: Cagney update for Xbox 360 has been delayed by 4 days.
The update is currently with Microsoft and is now on track to be released on 14th July.
PlayStation 3 Codename: Cagney
The PlayStation 3 version of Cagney has been approved by Sony in the USA, Europe and Japan. We currently await approval by Sony in Korea.
This means that the PlayStation 3 version of Cagney should release on July 10th.
Just read about the delay, that's a bit of a worry as Davis (Video) is supposed to be released at the beginning of August. I hope the difficulty they are having doesn't delay the PS3 bikes & Day/Night update.
This is apparently the first video of planes flying in the game, I've not been able to check it as it's a loooong video and there is no way to forward it.
We've been working closely with Sony for some time to make Burnout Paradise available for download on their awesome US Playstation Store.
We're finally able to announce today that we're coming to the Store, and we'll be ready to ship this Fall! The Store screen will look something like this.
A new way to buy Burnout
This is incredibly exciting news for us. It obviously means you'll be able to get Burnout Paradise however you want. Pick it up in your regular games retailer or kick back in the comfort of your own home and download it from the Playstation Store. And the laziest of us will appreciate not having to get up to switch games or remember where we left the disk!
It's obviously big news, but there's more to it than that.
This year, we brought Burnout kicking and screaming into the next-generation with Burnout Paradise.
Was just checking out the official site and spotted the crash telemetry, very cool. More developers need to take note of developers such as Criterion, Bungie and Valve and start refining their games post release.
I still can't believe that they are giving all this stuff away for free but the update is in testing now and supposed to be out in September. They originally had it for early this month but I suppose after delays with the last two 360 updates they may just want to make sure it's released simultaneously on both systems for a change.
Originally posted by PlayStation Blog
Hey. Great to be back on the blog! We’re starting to feel like part of the furniture round here!
If you like what we’ve got to say, head over to our website – www.criteriongames.com or check out our video podcast – Crash TV.
This week, we started to ramp up towards the release of our great FREE Bikes Pack. This one’s pretty much complete now and in the final phase of testing. Here at the studio, most of the Burnout team have moved on to the next pack, which is trophies. But more on that soon, because today we want to spill a few details about bike gameplay.
The Bike Pack adds another 9-10 hours of gameplay to our already MASSIVE game, but it’s important that we give you new things to do…not more of the same.
We’ve built another 70 Challenges. If you’re not familiar with Burnout, Freeburn Challenges are basically “online for the rest of us”. No intense competition, no getting schooled, no racing, no headshots! Just kick back, relax and tool around in Paradise City with your friends playing simple challenges that take you on a tour of the city’s most fun locations.
Half of the 70 new challenges are regular Freeburn Challenges – just hang out with friends and collaborate to get these done in your own time. The other half are timed, multipart challenges that inject a little excitement and allow you to replay to improve your best times. They include popping wheelies and staying on the back wheel to make the most of the fact you’re on bikes for the first time.
With bikes, you also get a fresh new map of the city, filled with the bike equivalent of Burning Routes (against-the-clock races). These are called Burnout Rides and bring a new dimension through 2-part checkpoint races. They’ll reward players that have spent a little time getting to know the city. There are 38 in total, and the traffic system’s been rebalanced to introduce you gently to an all new kind of Burnout racing.
And if that’s not enough, you can whip through the city breaking new bike-specific fast times set for all 64 streets.
The Bikes Pack is a massive deal for us at Criterion. Here’s why.
Firstly, we’ve never done bikes before in a Burnout game before. The way our cars handle has always taken a lot of work and getting the cars to feel just right has taken a lot of time and energy over the years. Bikes are all new, but we wanted to get them right first time. We’re pretty happy with the way they feel, and we hope you guys will be too. You can wheelie around the city and stop to pull doughnuts or combine the two!
Secondly, every new pack we build for Burnout Paradise is grander than the last. We want to change Burnout this year. Big time. And we want to do it through downloadable packs. We want you to know that if you buy Burnout Paradise, you buy much more than the disk we shipped back in January, and the Bikes Pack is the biggest indication yet of how far we’re willing to push the game.
We’ll be back next week to talk about how we’re mixing things up a little in the Bikes Pack with the introduction of Day and Night gameplay!
Checked out the bike trailer last night, really looking forward to it. Can't believe we're getting these updates for free. I think if it wasn't for the ingame advertising EA would have Criterion charge us.
I suspect the free content is an experiment in trying to reduce the second hand market and see how you can prolong sales of a title from the initial burst.
be interesting to see how sales have held up of this due to this approach.
Comment