We are obviously entering a new era of gaming, where we need to start paying for these micro updates. But are things going too far and too quickly?
I understand development costs are through the roof, but I'm not particularly keen on having games delivered to me like this. The initial cost of buying the game will no doubt be lower, and I would have thought the amount of cars (in this particular example) I actually want to buy would also keep the cost lower than it otherwise would have been, and yet I still don't like the idea. I'm all for having extra content coming after the games released, which I pay for or otherwise, but to have the majority of the game locked away feels a bit off. Episodic content was one thing, but this is the next step.
It's weird, I had an argument all ready in my head, but I keep finding holes in it. Perhaps it isn't a bad idea after all? I think it'll be a case of like it or lump it regardless, microtransactions are the future.
TOKYO - Sony Computer Entertainment Inc. will introduce an online gaming fee framework for its forthcoming PlayStation 3 console, under which customers separately purchase items and features used in the games.
The new pricing scheme will be adopted first for SCE's own "Gran Turismo HD" auto racing game. For example, gamers will be able to choose from more than 750 models of cars and be able to buy them for around 50-100 yen (US43-85 cents) each.
Race course layouts will be available for roughly 200-500 yen. The firm plans to periodically add new cars and offer limited-edition models.
Itemized prices have been in use for personal computer games, but online gaming services generally charge flat monthly fees. Given that frequent users pay more under the itemized pricing scheme, per-customer charges tend to rise .
The new pricing scheme will be adopted first for SCE's own "Gran Turismo HD" auto racing game. For example, gamers will be able to choose from more than 750 models of cars and be able to buy them for around 50-100 yen (US43-85 cents) each.
Race course layouts will be available for roughly 200-500 yen. The firm plans to periodically add new cars and offer limited-edition models.
Itemized prices have been in use for personal computer games, but online gaming services generally charge flat monthly fees. Given that frequent users pay more under the itemized pricing scheme, per-customer charges tend to rise .
It's weird, I had an argument all ready in my head, but I keep finding holes in it. Perhaps it isn't a bad idea after all? I think it'll be a case of like it or lump it regardless, microtransactions are the future.
Comment