I've posted many times about value for money on Xbox Live Market Place stuff, I'm sure that my opinion on the state of information and pricing is well known.
What I'm interested in bringing up for discussion here is at what point does the microtransaction thing become too much and perhaps extending into the whole digital distribution and ownership issue.
What is your tipping point? When does the locking out of features and pricing of digital distrubution make you sit up and say, "Now that's just not value for money". What is your threshold in value and service?
What I'm not interested in seeing in this thread is people bitching about how people should stop complaining about pricing/features/lock outs.
To the topic at hand.
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I think my main concern with microtransactions is the rust aspect of it - the creep in, the way that it can appear that you're not actually spending very much money. I can liken it to a night out on the town: It's like going for a beer - if you bought everything you were going to drink for the night in one hit, you'd go "Oh ****, that's a lot of cash", but buy them one and a time and you don't notice, especially by the fifth pint. Once you've bought into the initial game, you're going to keep adding bits if you enjoy it - and spending a little at a time goes unnoticed. Feature creep.
As it gets pushed further and further and people accept it more and more, that's when we're screwed, because it becomes the norm, will we notice that ownership is slowly eroding away?
What I'm interested in bringing up for discussion here is at what point does the microtransaction thing become too much and perhaps extending into the whole digital distribution and ownership issue.
What is your tipping point? When does the locking out of features and pricing of digital distrubution make you sit up and say, "Now that's just not value for money". What is your threshold in value and service?
What I'm not interested in seeing in this thread is people bitching about how people should stop complaining about pricing/features/lock outs.
To the topic at hand.
------------------
I think my main concern with microtransactions is the rust aspect of it - the creep in, the way that it can appear that you're not actually spending very much money. I can liken it to a night out on the town: It's like going for a beer - if you bought everything you were going to drink for the night in one hit, you'd go "Oh ****, that's a lot of cash", but buy them one and a time and you don't notice, especially by the fifth pint. Once you've bought into the initial game, you're going to keep adding bits if you enjoy it - and spending a little at a time goes unnoticed. Feature creep.
As it gets pushed further and further and people accept it more and more, that's when we're screwed, because it becomes the norm, will we notice that ownership is slowly eroding away?
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