I was listening to one of the latest Retro Asylum Podcasts where they revisit the original version of Resident Evil and while discussing the differences between Resident Evil and the GameCube remake, one of the hosts presented some food for thought; Their is a 6 year gap between the PlayStation original and the GameCube remake. The difference in graphics is astonishing and for many, still represents one of the biggest leaps in video game graphics. By way of comparison, the RA Podcast host said that it is 7 years since Horizon Zero Dawn was released on the PlayStation 4. If you remove any bias around what's now possible on the latest generation of PC GPU's, Mac M Series of Processors or the latest Consoles, it's fair to say the average player see's little change between games released back in 2017 to where we are now, at the arse end of 2024.
Considering this, you do wonder why Developers bother; It takes a team of hundreds to really get the best out of a modern games engine on Unity or Unreal 5, costing hundreds of millions of dollars. And when the game you're making has to return double that to even be considered a financial success, before the inevitable closure of the studio, it makes me question if the public want games that are dripping with art and high end resolution and texture quality, when the pay off is now lost on almost everyone.
I feel that Podcast really made me sit up and think in this age where not much shocks us graphically anymore as the returns are now minimal, when was the last time a game stunned me with its graphics? And considering that we're now losing AAA Studios at a shocking rate as the industry can't sustain that level of quality, is it fair to say graphics are no longer the draw? Would we all be happy if AAA team sizes reduced to accommodate more variety like we used to see in game development, with games like RoboCop Rogue City and Death Stranding seemingly reaping the rewards of smaller teams, shared Engines and more focus?
Over the past 2 decades in the home market, I was genuinely stunned with the graphics jump in Sonic Adventure, Shenmue, Metal Gear Solid 2, Resident Evil, Half Life 2, The Elder Scrolls IV: Oblivion, Gran Turismo 5, Uncharted 2, Super Mario 3D Land and Super Hot VR. I have been impressed by countless other games over the past 10 - 20 years, but they were very much for refinement, technical improvements and optimisation reasons. Those games above represent those leaps that used to be so prevalent in the 2D / 3D era.
And for the game development question, I would rather a small team design and iterate upon cool gameplay concepts which are more fun and unique, than a £300 Million project that feels like an interactive story, with little interaction. For me, although Nintendo are constrained by the horsepower of the Switch, in some ways it feels like a blessing, as they are one of the few AAA Developers who use the limited palette and skew it to their advantage, as the stunning environments in Mario 3D World and Zelda: BOTW attest to.
When was the last time a game made that visual jump for you, and do you love the current AAA Studio output pushing for somewhat diminishing visual returns, or would you like a return to the era of innovation and strong design, at the possible sacrifice of game visual and audio quality?
Considering this, you do wonder why Developers bother; It takes a team of hundreds to really get the best out of a modern games engine on Unity or Unreal 5, costing hundreds of millions of dollars. And when the game you're making has to return double that to even be considered a financial success, before the inevitable closure of the studio, it makes me question if the public want games that are dripping with art and high end resolution and texture quality, when the pay off is now lost on almost everyone.
I feel that Podcast really made me sit up and think in this age where not much shocks us graphically anymore as the returns are now minimal, when was the last time a game stunned me with its graphics? And considering that we're now losing AAA Studios at a shocking rate as the industry can't sustain that level of quality, is it fair to say graphics are no longer the draw? Would we all be happy if AAA team sizes reduced to accommodate more variety like we used to see in game development, with games like RoboCop Rogue City and Death Stranding seemingly reaping the rewards of smaller teams, shared Engines and more focus?
Over the past 2 decades in the home market, I was genuinely stunned with the graphics jump in Sonic Adventure, Shenmue, Metal Gear Solid 2, Resident Evil, Half Life 2, The Elder Scrolls IV: Oblivion, Gran Turismo 5, Uncharted 2, Super Mario 3D Land and Super Hot VR. I have been impressed by countless other games over the past 10 - 20 years, but they were very much for refinement, technical improvements and optimisation reasons. Those games above represent those leaps that used to be so prevalent in the 2D / 3D era.
And for the game development question, I would rather a small team design and iterate upon cool gameplay concepts which are more fun and unique, than a £300 Million project that feels like an interactive story, with little interaction. For me, although Nintendo are constrained by the horsepower of the Switch, in some ways it feels like a blessing, as they are one of the few AAA Developers who use the limited palette and skew it to their advantage, as the stunning environments in Mario 3D World and Zelda: BOTW attest to.
When was the last time a game made that visual jump for you, and do you love the current AAA Studio output pushing for somewhat diminishing visual returns, or would you like a return to the era of innovation and strong design, at the possible sacrifice of game visual and audio quality?
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