Just picking up the baton previously held by Che Musashi in the thread about cheat devices, though this is something I've been meaning to bring up on here for a while myself.
What I'm after here is what you consider the determinants of both good and bad puzzle design.
I'm sure there's games you've played whose puzzles flummox you for a while, but when you finally figure them out, you just think "Oh yeah, why didn't I think of that?" and kick yourself for not thinking of it before.
Conversely, there are other games whose puzzles frustrate and -once solved- leave you feeling annoyed at the developer; "How and earth was I meant to know that!?" you think. The puzzles being unintuitive, obtuse and obscure and solved through desperate trial and error and guesswork rather than lateral thinking. Once solved. you wonder how you were ever exepcted to know something so obscure.
OK, so can you think of some games that constitute the above. On my part, I'd list both Ico and Zelda as games with good puzzle design. I'd cite the Resident Evil games and (at a push) the first Silent Hill game (as great as it was) as games with poor puzzles.
I'm sure you can think of plenty more games, so it's over to you...
What I'm after here is what you consider the determinants of both good and bad puzzle design.
I'm sure there's games you've played whose puzzles flummox you for a while, but when you finally figure them out, you just think "Oh yeah, why didn't I think of that?" and kick yourself for not thinking of it before.
Conversely, there are other games whose puzzles frustrate and -once solved- leave you feeling annoyed at the developer; "How and earth was I meant to know that!?" you think. The puzzles being unintuitive, obtuse and obscure and solved through desperate trial and error and guesswork rather than lateral thinking. Once solved. you wonder how you were ever exepcted to know something so obscure.
OK, so can you think of some games that constitute the above. On my part, I'd list both Ico and Zelda as games with good puzzle design. I'd cite the Resident Evil games and (at a push) the first Silent Hill game (as great as it was) as games with poor puzzles.
I'm sure you can think of plenty more games, so it's over to you...
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