Plots. Most games these days have them, and in some genres are even essential. Games such as Metal Gear Solid, Final Fantasy, Breath of Fire and Resident Evil would no doubt have been rather soulless without their intriguing plots.
Some plots just don't do it for me though. Metal Gear Solid 2 was a little too complex, and Final Fantasy 9 didn't ever worry me, and the switching of arch nemesis's did little favours to the plot.
However, I really, really can't say no to a post-apocalyptic plot. Panzer Dragoon Saga (I can't really say, only a few hours into the game) is really the kind of plot that will no doubt keep me wanting to play from start until end. It may sound a little cliche'd, as so many films/games use this plot. I guess what grabs me is the desparation apparent, with the lack of hope of the main protagonists, and I find this such a great base to work on. Film related, but 28 Days Later (first half only) would make a fantastic videogame plot, and so would a book such as The Stand.
Final Fantasy X, with it's religious undertones and incredibly deep game world gave the player a whole new world, it seemed like everything from a real-life community was there, and it was fairly believable. The plot just became deeper and deeper, yet without getting too complex, which is a problem with some RPG's. Towards the end, you suddenly come to a rather large cutscene that throws so much information (usually a plot twist) at the player that they are kind of unsure what is happening, and I found FFVII like this a little.
What type of scenario grabs you, and why? Which games successfully pulled off a fantastic plot, and why? And which ones didn't?
Some plots just don't do it for me though. Metal Gear Solid 2 was a little too complex, and Final Fantasy 9 didn't ever worry me, and the switching of arch nemesis's did little favours to the plot.
However, I really, really can't say no to a post-apocalyptic plot. Panzer Dragoon Saga (I can't really say, only a few hours into the game) is really the kind of plot that will no doubt keep me wanting to play from start until end. It may sound a little cliche'd, as so many films/games use this plot. I guess what grabs me is the desparation apparent, with the lack of hope of the main protagonists, and I find this such a great base to work on. Film related, but 28 Days Later (first half only) would make a fantastic videogame plot, and so would a book such as The Stand.
Final Fantasy X, with it's religious undertones and incredibly deep game world gave the player a whole new world, it seemed like everything from a real-life community was there, and it was fairly believable. The plot just became deeper and deeper, yet without getting too complex, which is a problem with some RPG's. Towards the end, you suddenly come to a rather large cutscene that throws so much information (usually a plot twist) at the player that they are kind of unsure what is happening, and I found FFVII like this a little.
What type of scenario grabs you, and why? Which games successfully pulled off a fantastic plot, and why? And which ones didn't?
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