Originally posted by Geoff G
The shooting and fighting bits just felt and controlled horribly in comparison with nearly every other fps. I mean just imagine for a moment, that you'd have to play a pure fps with these controls.. the game would be flamed for its awkward control sheme. All the fps console games don't just control like they do for fun.. these control shemes didn't came out of nowhere, they evolved and were perfected over the years. MP is just a major step back in these departments imo. And that doesn't have anything to do with the fact that MP isn't an fps. There are fps parts in it, and they should and COULD play better, if they wouldn't use these archaic controls.
These controls don't do the game any good and I'm still buffled what they've thought when they developed it.
The only reason MP gets away with it imo, is that there's more to do besides the shooting parts, so it shouldn't be that big of an issue if they control a little crappy right?
So there's also the concept of exploring a more nonlinear gameworld and maybe some platforming parts. But the Platforming action pales in comparison to the furious wall-jumping and screw-attack stuff in the 2D iterations and the exploration is mainly based around scanning stuff and sometimes reading descriptions, which in itself wouldn't be that bad if it wouldn't be a little clumsy to use.
I mean you have to press a direction on the digital stick to activate your small scanning window, then if you want to scan something that isn't in your aim you have to press and hold the R-button and use your analog stick to center it and then you finally have to press and hold the L-button to scan and download it (which can take a while.. who had that idea'?) and then hold L all the time until you finished reading (you have to click A if there are multiple pages). So yeah, imo it's getting old after some time and while you don't have to scan everything, it's a nessecary evil if you want to solve the "puzzles" and find hidden stuff.
Imo they should streamline the whole process, maybe down to just one button press.
Originally posted by MattyD
If you got rid of the scanning and made the controls more conventional, it wouldn't be Metroid any more. Metroid Hunters on the DS pretty much fulfilled those criteria actually and it's the lamest Metroid game ever.
Metroid games need unconventional controls? Why is that?
And btw I never said they should remove the scanning. I said they should streamline it. That's a big difference.
Of course I don't want Metroid Prime to become an fps, but I do want that it controls as good as possible and imo these "conventiol fps controls" (like you're calling them as if they were a disease) are way better than the MP gamecube controls, when it comes to the fps parts.
What you're forgetting here is, that Metroid is also about shooting stuff besides the whole exploring and adventure part, otherwise it wouldn't be a true Metroid game.
So yeah, even if it would control like any other fps out there and even if the fancy scanning stuff would be streamlined and "downgraded" it could still be true to the "Metroid Formula" (and maybe even spiritually closer to it's 2D ancestors, cause of the more fluid controls/gameplay).
That's why I'm really looking forward to the new wii controls, and I hope the Prime series finally gets a major kick in the butt (control wise).
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