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Zelda: Best Repeat Ever?

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    #31
    Originally posted by SuperCoolAl View Post
    'Proper controls' is all relative. I absolutely love playing with the Wii Remote
    innit, i was quite sceptical about it before i got myself a copy and now it just feels horrible going back to the gamecube controller (tried playing wind waker right after playing tp, aiming with your bow with a thumbstick seems ****ing hideous now)

    i'll agree with this one being much easier than usual though, managed to finish it in about a week with no faqs or whatever, wheras oot and wind waker took me a good few weeks or so each (with walkthroughs whenever i got ridiculously stuck)

    it also kinda felt like i knew exactly what was going to happen next (ie the three opening temples, leading to the 5 main temples and whatever), knew exactly what major item i would be getting in each dungeon, knew instantly how to solve at least half of the puzzles that people who never played zelda before would be stuck on for hours, knew i needed to catch a sinking lure in the fishing pond to catch the decent fish, pretty much could predict the entire game

    yet i still loved every second of it, got all excited everytime i spent absolutely ages on a puzzle then when finally working it, out hearing those legendary chime things, and was genuinely gutted when the ending credits rolled down, knowing the next time i play it (if i ever do play it again) wouldn't be anywhere near as special

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      #32
      Quick question for those who have finished this game:

      Im just about to start the last dungeon, do I need to do all the side quests and everything before I finish the game or can i complete it and come back to them?

      Cheers,
      Indy

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        #33
        There's no save point at the end (Or if there is, I missed it) so it doesn't really matter. But as far as I know you can't carry on playing once the story is over with.

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          #34
          Just save before you intend to finish the game as you will have to reload that slot again to continue playing.

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            #35
            I think the game is one of the greatest game's ever developed, it is truly stunning, and I think the criticism here is totally unjustified, I mean compre this game to most and this is truly triple A software.

            Also, everyone complained about the lack of dungeon's in winwaker, and that include's most people on this board, saying "Zelda is all about the dungeon's for me, the rest is just bit's inbetween", so I mean how can Nintendo win???They are damned if they do, and damned if they don't. They alway's said they were making a game like Ocarina, which is the greatest game of all time, and everyone was happy with that, no one asked for anything different, and then when it come's out people damn it for being like the greatest???

            It's just silly, and the game is only easy because you are Zelda veteran's , I have spoke to people who have not played Zelda for year's or are new to the game, and their main complaint is the game is just far too hard, and dungeon's like the Water palace are tricky, the puzzle's are genuis. The trouble is you guy's know what you are looking for, but that's like saying a Virtua Fighter game is ****, cause you are **** hot at it, and know the move's inside out, same applies to Streetfighter game's, or even retro game's like Super mario World.

            Now Nintendo has made super hard game's before like Kid Icarus, and Super mario Bros.2(NTSC J, known in the west as Lost Level's) and the sale's were poor because most people could not get past the first set of level's. So you have to look at it from that perspective, alot of Nintendo game's are a bit easier because you are Nintendo veteran's, the Wii is trying to gain both market's so the research from the fan's in this game will be invaluable, and with the wii being so firmly based on online feature's and content, the next Zelda may have a Harder difficulty level to download, or a second quest to download like the first game which made the game alot harder.

            You also have to keep in mind, Zelda is a work of art. like a book or movie and Nintendo want people to experience the whole stroy and game without having to give up like a lot of people did with Majora no Kamen, and it is a nightmare tyrying to get that balance right.

            Aonuma is also an inferior game designer to myamoto and the series will take it's time to find it's feet again under him. It took Miyamoto till Zelda 3 and Ocarina to reach his pinnacle in the series, so give the guy a chance to make that perfect Zelda. I feel this game is drastically more difficult and more substantial than The Wind Waker, so he is improving.

            PS: Sorry for such a long post, I had to get my point's across though.

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              #36
              Originally posted by Mofoman View Post
              It's just silly, and the game is only easy because you are Zelda veteran's , I have spoke to people who have not played Zelda for year's or are new to the game, and their main complaint is the game is just far too hard, and dungeon's like the Water palace are tricky, the puzzle's are genuis. The trouble is you guy's know what you are looking for, but that's like saying a Virtua Fighter game is ****, cause you are **** hot at it, and know the move's inside out, same applies to Streetfighter game's, or even retro game's like Super mario World.
              This is true, and I think New Super Mario Bros. may have suffered from the same problem (although I loved the game). Anybody who does have a problem with new great games being too easy should check out Yoshi's Island 2 - it was made with YI1 veterans in mind, and the game gets as hard as nails towards the end - and I can't fathom getting 100 points on every level.

              Also, I finished TP recently and thought it was a great game. The bosses were way too easy, but the dungeon puzzles were still pretty, well, puzzling. I thought Okami was a better overall game, but that may be because it's a new type of adventure game, with its unique graphics. Not to criticise Twilight Princess by saying that, I still think it's one of the most fun and beautiful games ever made, but Okami is probably in my top 5, if not top 3 favourite games. I can't wait for whatever epic adventure Nintendo decide to do next.
              Last edited by IdiotequeDance; 09-02-2007, 10:57.

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                #37
                Originally posted by Indy @ S.E. View Post
                Quick question for those who have finished this game:

                Im just about to start the last dungeon, do I need to do all the side quests and everything before I finish the game or can i complete it and come back to them?

                Cheers,
                Indy
                You can finish it and then go back to the sidequests. That's what I did.
                Don't look at me, I'm irrelevant.

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                  #38
                  Really? What save did you load from, because the last save I have (As far as I'm aware) is the one right before the final confrontation(s).

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                    #39
                    Mofoman, I appreciate your comments, as do all the other probably, but I still feel the criticism is justified. Mine certainly is. It may not relate to you but it does to me. You comment that it is 'damned for being like the greatest' but the greatest was unique and pushed boundaries for me. If I wanted the same game I would have played Ocarina again. What I wanted was the originality and genre-defining experience that Ocarina gave. Twilight did not give me this at all.

                    Now please don't get upset because I'm not sharing your enthusiasm. It won't be my game of the year, nor will it be my favourite Zelda. Like any product it stands up there to be viewed and evaluated. The thread title surely says everything I feel about it? It is a compliment, albeit backhanded. I'm glad that you are feeling about this the same way I did about Ocarina. It's what makes gaming get under our skin and put smiles on our faces.

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                      #40
                      Zelda, best repeat ever? In some ways it is, yeah, much of it has been seen before but, in my opinion, that didn't detract from the experience too much. After Wind Waker (which was great) I really wanted a traditional Zelda set in Hyrule, heavy with dungeons, with a vast land to ride Epona around, and that's exactly what we got. Besides which, morphing into a wolf added some new and interesting gameplay elements.

                      It's funny, after playing Oblivion on the 360 for over 200 hours (and obviously enjoying it) I was worried the new Zelda would seem childish and perhaps a little dull but, on the contrary, it's Oblivion that now seems dull and, I hate to say it, an incredibly sterile, linear and unimaginitive experience.

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                        #41
                        You're entitled to your opinion of course, but surely Oblivion is one of the least linear gameplay experiences ever? I mean you can play for 100s of hours without even touching the 'main' quest.

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                          #42
                          Sure, Oblivion's open in the sense you can pretty much go anywhere in the world straight from the off, but what I meant by linear is the gameplay never changes. There are no items that add to the gameplay, no puzzles to work out, no enemies that require the discovery of their weakspot to defeat. It's a matter of going from cave to ruin to fortress and hacking down the target or collecting something. In that sense it's an extremely linear game as the skills (jump and slash) learnt during the first half an hour of the game are pretty much all you ever do.

                          Zelda is linear in the sense you have to go from point A to B to C to proceed but the gameplay is always changing as new skills and items are introduced. Don't get me wrong, I enjoyed Oblivion (I played it for over 200 hours afterall) but there wasn't really much to do, just lots of places to see.

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                            #43
                            Why bother comparing them both?

                            Apples and oranges.

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                              #44
                              Originally posted by iloveannie View Post
                              Mofoman, I appreciate your comments, as do all the other probably, but I still feel the criticism is justified. Mine certainly is. It may not relate to you but it does to me. You comment that it is 'damned for being like the greatest' but the greatest was unique and pushed boundaries for me. If I wanted the same game I would have played Ocarina again. What I wanted was the originality and genre-defining experience that Ocarina gave. Twilight did not give me this at all.

                              Now please don't get upset because I'm not sharing your enthusiasm. It won't be my game of the year, nor will it be my favourite Zelda. Like any product it stands up there to be viewed and evaluated. The thread title surely says everything I feel about it? It is a compliment, albeit backhanded. I'm glad that you are feeling about this the same way I did about Ocarina. It's what makes gaming get under our skin and put smiles on our faces.
                              No. no I wouldn't get upset with you bro!!

                              I understand it's your opinion and that's the way you feel, all I was trying to get across was that I felt the criticism was a bit harsh considering the majority of the Zelda fanbase had been asking for this sort of game.

                              I guess I am just too much in love with the series, and just find it so refreshing to play something that to me feel's perfect.

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                                #45
                                Aonuma is also an inferior game designer to myamoto and the series will take it's time to find it's feet again under him. It took Miyamoto till Zelda 3 and Ocarina to reach his pinnacle in the series, so give the guy a chance to make that perfect Zelda. I feel this game is drastically more difficult and more substantial than The Wind Waker, so he is improving.
                                I feel that if Wind Waker had 2 more dungeons, and harder difficulty (not too hard, just harder than it was), it would have been perfection already.

                                Originally posted by Concept View Post
                                Why bother comparing them both?

                                Apples and oranges.
                                Both are fruit and can be compared as such.
                                Last edited by lostn; 11-02-2007, 08:34.

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