I tend to prefer my games to be a non-stop, balls to the wall few hours like with God of War or Gears these days. I also play 'arcade' titles like schmups and fighters more than ever before.
On the flipside, I didn't really enjoy Twilight Princess as much as I should have, because my50 hours play time was VERY disjointed and done in small burts. Similarly, I bought Okami a few weeks ago and although I love it to death I have found it very hard to get into, purely because I don't have the time - or the energy - to really sit there and get into it for long periods of time.
Having said that, I would hesitate to see games become incredibly short like GRAW 2 was. It was one of the most exciting solo player games I've played in ages, but it was all over very quickly. I think if a game is going to be that short it should at least give some incentive to replay it, even if it is only secondary objectives etc.
On the flipside, I didn't really enjoy Twilight Princess as much as I should have, because my50 hours play time was VERY disjointed and done in small burts. Similarly, I bought Okami a few weeks ago and although I love it to death I have found it very hard to get into, purely because I don't have the time - or the energy - to really sit there and get into it for long periods of time.
Having said that, I would hesitate to see games become incredibly short like GRAW 2 was. It was one of the most exciting solo player games I've played in ages, but it was all over very quickly. I think if a game is going to be that short it should at least give some incentive to replay it, even if it is only secondary objectives etc.
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